It only took Axis forces around 24 hours to emerge victorious in 2011's River Rumble scenario. Congratulations! The spawn list will now be opened so all weapons are available to play. Try something new and expand your skill set!! We will reset to Campaign #70 on Monday morning.
The objective of this intermission was to fight over the Meuse River with . Victory was determined by who ever owns the most NAVAL TOWNS along the river.
Both sides had the same objective:
- There are 17 river towns that are predetermined by having a fairmile boat spawn in them
- The side that owns 9 or more of these towns by event end will be declared the winner
- Equipment will not be unlimited, but there will be more supply than a regular campaign example
- Supply timers will be very long so that while you have plenty of supply, losing it comes at a cost
- Supply timers can (and might be) adjusted to take into account how the difference plays out
- Event End will be reviewed after 24 hours, depending on how it plays out and the state of the current ownership at that time a victor shall be announced when the result is considered reasonably beyond question. IE: if you have less than 9 of the named towns at any point in time, you might still win if you can retake enough to gain 9 or more of them before we call the event
The 17 towns ended up 13 Axis and 4 Allied :
- Grave - Axis victory
- Nijmegen - Axis victory
- Lent - Axis victory
- Mook - Axis victory
- Heijen - Axis victory
- Well - Axis victory
- Venlo - Axis victory
- Roermond - Axis victory
- Maastricht - Axis victory
- Hasselt - Axis victory
- Paal - Axis victory
- Andenne - Axis victory
- Namur - Allied victory
- Vireaux - Allied victory
- Sedan - Axis victory
- Dun - Allied Victory
- Verdun - Allied victory
Maybe throw in some port-towns for Kriegsmarine/Army to def/att to get some army/navy action to.Thx for river figths.
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