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Matt "Xoom" Callahan

We've only got 19 days left (33% funded) on our WWII Online 2022 funding drive, we're requesting maximum support for a final push NOW! Please consider contributing to probably one of our most exciting Roadmap's to date which includes: Motorized Mortars, Gliders, Artillery, the MG42 and a whole bunch more! Click the image below and mobilize fellow community members asap! Link is here as well http://www.wwiionline.com/fund.

Push the WWII Online 2022 funding drive!

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TEX64

       Over the last several months, players around the world from Europe to Indonesia and points in between have been meeting on a bi-weekly basis with the goal of rebuilding the High Command (HC) organizations for each side.  This is a player-run organization that is supported by CRS but is guided by YOU, the individual.  The main goals of the HCs are to provide large-scale combined arms combat whenever possible, communicate and work directly with squads and lone wolf players to have an enjoyable gaming experience - win or lose while providing training and direction for the number of roles that are available to each gamer once they log onto the server.  

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TEX64     Members of the Community, some of you may not be aware that we recently lost two long-standing members of our community in Deadly2u (James Stafford) and KMS (Kirk Seitz).  The ongoing project of WWII Online has been progressing since 2001 and over the course of nearly 21 years, both of these valued community members have been involved at either the squad level, player-run High Command organization, Joint Training Command, or Community Management.  As we are finite beings, their individual commitment to their friends, community and the game for so many years needs to be recognized.

On 1 May 2022, Cornered Rat Software (CRS) requests that our friends and members of the WWII Online community join us in commemorating their passing while celebrating their lives and friendship.  The Memorial Service is scheduled to begin at 1100 hours Server Time (US PST) / 1300 hours (US CST) / 1400 hours (US EST) / 1800 hours GMT on the Training Server.  Detailed instructions are listed below. 

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TEX64

       Before we announce the winning team, I would like to include some stats of the individual participants in the event.  Some of you guys were crushing it in-game!!  Well done!!  The event was a blast with a number of combatants slugging it out on the seas and skies over The Channel (some excellent footage was captured, too!).  Dogfights, bombs dropping, incoming/outgoing shells and flak bursts . . . it was glorious!!  Onto the scores!

 

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