Happy New Years to you all! As 2021 draws to an end, I wanted to take sometime to reflect on the accomplishments of this year and help you all see the tremendous work that the team at CRS is doing to keep WWII Online moving forward. Of course all of this is made possible by your continued patronage as a subscriber, so as you review this we can only encourage you to keep it up and encourage your fellow player to step up to the paid subscriber ranks. All in all, it has been a great year (and 20th anniversary) filled with a good balance of features and fixes, incorporating player feedback into the development pipeline and getting things done. Let's dive into the update.
2021 was a big year for WWII Online, with the acquisition of WWII Online: Chokepoint and the announcement of our intention to move into the Unreal Engine (5) as our mainliners, followed by some good developments, and almost double the fixes this year compared to the prior - you could say we're definitely moving WWII Online forward.
There were a couple of items we didn't get done in time like we had hoped for, namely the Ju-88 and the Wellington Bomber - though these are at the height of the priority list and it will get done as quickly as we can - and rolled out as soon as each vehicle is ready. We also had things like the Bomber Loadouts and Mission Target Change which were temporarily added to the game but had some issues that required them to be withdrawn pending fixes. We'll look to incorporate those back in as soon as we can.
Ultimately you should take note that Playnet/CRS remains a remote based company, with contributors (mostly compromised of volunteers) from across the world. The fact that we are doing these things is a remarkable achievement in pure effort and passion by these folks, and the technology that we incorporated pre-pandemic to develop this environment to have very limited to no impact on our operations. We are very blessed and fortunate in that regard, and we hope you and yours are healthy and hanging in there.
We also saw some new folks join our team and said goodbye to a few who are no longer with us (we are grateful for them, their time and contributions). This happens but we're still moving strong and we are poised to have some exciting developments yet ahead in 2022+. We also had some minor changes in our organizational structure which has helped consolidate things and make them a bit more efficient. And now the leadership team at Playnet/CRS is experimenting quite successfully with being in the Metaverse using Facebook's "Horizon Workplace" to start conducting remote meetings which has improved collaboration, productivity and team bonding. Since we're remote and can't meet up in an office place daily, this has really helped create the best conditions possible to maintain safety during the pandemic and break geographic barriers.
And before we get to the stats portion of this segment, I would say #1: If you support what we're doing here and want to see the project go further, subscribe. It is crucial so we can purchase more developer time and get done the things you want. And finally #2: If you have skills as a 3D artist or C++ developer, we're always open to discuss volunteers stepping up. Reach out to us at http://www.wwiionline.com/volunteer to see what other positions are available.
UPCOMING DEVELOPMENT ROADMAP
Please note that we typically release our WWII Online roadmap around February and will plan to do that again this round. This gives us some to recover from the holiday, get our team back to full operational status and iron out the working plans.
2021 Developments
- 7 game releases shipped
- 110 bug fixes delivered
- 112 features delivered
- 9 new vehicles delivered
- 10 roadmap items completed
- Total Deliveries: 248
Global Statistics
- Kills: 2,702,381
- Captures: 213,641
- Sorties: 4,183,417
- RTBs (Return To Base): 1,509,949
- New squads created: 20
- Number of .reports logged: 7,142
- Number of .bugs logged: 4,374
- Number of Campaigns and their length in days
- Campaign 178: 3 days
- Campaign 179: 20 days
- Campaign 180: 40 days
- Campaign 181: 27 days
- Campaign 182: 87 days
- Campaign 183: 34
- Campaign 184: 71
- Campaign 185: 60+
Top 10 Killers & Their Kill Count
- Stromy: 35,924
- Fusco50: 32,394
- Stankyus: 17,146
- Choad: 15,894
- Mcafeed: 14,397
- Skee53: 14,029
- Slamen: 13,208
- Rohmu: 12,887
- Jwrona: 12,792
- Dfire: 12,758
Top 10 Cappers & Total Captures
- Doctorit2: 5,313
- Elli0t: 5,049
- Mcafeed: 4,011
- Stromy: 3,804
- Sgthenning: 3,382
- Skee53: 2,658
- Che644: 2,597
- Fusco50: 2,324
- Choad: 2,205
- Rpochman42: 1,889
Top 10 Players with Time on Mission (TOM)
- Gatorr: 51,159
- Aomercy: 32,859
- Stromy: 27,106
- Bludngut: 21,352
- Googs: 20,984
- Gipper: 17,597
- Bullvyne: 17,474
- Mycat: 17,001
- Lok0: 16,820
- Fusco50: 16,073
Top 10 Areas Most Spawned From + Number of Spawns
- Acremont Airfield: 34,938
- Antwerp Airfield: 25,330
- Gilze Airfield: 20,455
- Fliegerhorst Airfield: 20,050
- Schilde Armybase: 18,983
- Tienen Armybase: 18,924
- Butte de Montfaucon Airfield: 18,559
- Elesmes Airdrome: 17,567
- Ciney Armybase: 17,192
- Leuven Armybase: 15,296
Top 5 Vehicles with the highest kill count
- Submachine Gunner (MP40): 165,286
- Rifleman (Kar98): 121,401
- Light Machinegunner (MG34): 110,647
- Submachine Gunner (M1928 Thompson): 90,242
- Submachine Gunner (Mas38): 85,080
It should be noted those are all Tier 0 weapons available throughout the war entirely. Does not count for kill death ratio.
Rats & Kill Death Ratios
Rat Name | Kills | Deaths | K/D Ratio |
CORN | 102 | 25 | 4.08 |
JCD | 1719 | 525 | 3.27 |
OLDZEKE | 820 | 292 | 2.81 |
BLKHWK8 | 2961 | 1220 | 2.43 |
WAVER | 3773 | 1613 | 2.34 |
MANDRILL | 2338 | 1212 | 1.93 |
TR6AL | 23 | 13 | 1.77 |
KEMPI | 9050 | 5191 | 1.74 |
TMAN | 324 | 195 | 1.66 |
XOOM | 710 | 464 | 1.53 |
SNIPER62 | 29 | 25 | 1.16 |
CHIMM | 620 | 663 | 0.94 |
JAMES10 | 56 | 63 | 0.89 |
ZEBBEEE | 262 | 366 | 0.72 |
WESTY91 | 552 | 778 | 0.71 |
PILOTMC | 1056 | 1751 | 0.60 |
OHM | 32 | 57 | 0.56 |
IMBRUTUS | 15 | 28 | 0.54 |
B2K | 175 | 359 | 0.49 |
TEX64 | 367 | 832 | 0.44 |
KMS | 6 | 14 | 0.43 |
MIKEMUDD | 54 | 193 | 0.28 |
SUBSCRIBE TO SUPPORT THE FUTURE OF WWII ONLINE
WWII Online is 100% fueled by player support. As Playnet / CRS seeks to build The Future of WWII Online with some aggressive goals, we need your help to make this possible. Please consider subscribing to help us accelerate game development, the future is now and your support as a subscriber has a direct impact on mission success. Go to http://account.wwiionline.com and subscribe now!
ALREADY SUBSCRIBED? Become a Hero Builder and do more!
By becoming a Hero Builder ($29.99/mo or $49.99/mo) you'll gain access to several recognition features, receive special in-game player content and get early access to WWII Online: Chokepoint and WWII Online pre-release testing and top secret development news.
Head to the account pages and upgrade your account.
Click here to learn more about the Hero Builder program. Thanks for your support!
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