Campaign Report - ALLIED - 03-13-09

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An excerpt from the desk of the Allied Commander-in-Chief:  Welcome back my friends, to the war that never ends.  My last report is best summarized by the Allies recovering from a sucking chest wound to walk out of the hospital and up to the river lines in the center and LUXEMBOURG in the south. 

This week’s report shows that the Allies are fully recovered during Tier 1 and using their new found momentum to carry them past Lux and into WILTZ AF (routing 2 Axis Air Brigades to Training) along the southern front.  Allied gains have made VERVIERS and BITBURG AF’s frontline and therefore no longer able to accept Axis air brigade rotation (routing the 1st Panzer Division to Training).   In the center – the Allies are the masters of BERTRIX AF and that entire sector does to stabilize our lines behind us.

 

As a player, one of the things I appreciated most about Battleground Europe was the level of interaction between subscribers and game developers.  I would get as frustrated as some of you about the pace of development and overall game improvement.  As a member of this great team, like I have been for nearly two years now, I’ve had the opportunity to see just how hard all of us work to provide the best gaming experience possible but we couldn’t build upon your dream, and ours, without all of you. Perhaps we don’t say it often enough but I’ll say it now – we appreciate your support and dedication to this fine game. 

Thank you. 

 

Now, onto the reports!

 

FROM THE DESK OF THE ALLIED COMMANDER IN CHIEF:

Allies on the march in the Center and South!

Allies retaking the Zeeland’s!

Welcome back my friends, to the war that never ends.  My last report is best summarized by the Allies recovering from a sucking chest wound to walk out of the hospital and up to the river lines in the center and LUXEMBOURG in the south.  This week’s report shows that the Allies are fully recovered during Tier 1 and using their new found momentum to carry them past Lux and into WILTZ AF (routing 2 Axis Air Brigades to Training) along the southern front.  Allied gains have made VERVIERS and BITBURG AF’s frontline and therefore no longer able to accept Axis air brigade rotation (routing the 1st Panzer Division to Training).   In the center – the Allies are the masters of BERTRIX AF and that entire sector does to stabilize our lines behind us.

In the north, the seas are stormy and Allied and Axis fortunes tossed back and forth with the Allies finally able to cap WILLEMSTAD and CROMSTRIJEN and thereby cut-off the Zeeland islands from further Axis resupply.  The Allies used this break to recapture the critical Naval Base and Airfields of BRESKENS and VLISSENGEN, and then move to take the Lower 6 Zeeland’s towns, and BERGEN OP ZOOM, finally capping the last Axis Naval stronghold south of DEN HAAG … HELLEVOETSLUIS.  As of this writing, the Axis KRIEGSMARINE sallied from DEN HAAG and re-capped Hellevoetsluis, after successfully using an entire Heer (army) division to threaten and take CROMSTRIJEN.  The north is always old school medieval bash 'em in the face fighting, rarely with armor. 

As of this writing – the Axis have been able to re-muster the 1st Panzer from Training back to WITTLICH along the southern border – tremendously strengthening their forces along the southeast edge of the map.  My next report may not be as easily written from my temporary forward headquarters in TRIER.  We shall see.  *Hides secret plans behind back*

Allied Spawn Delays have been reported in almost all Time Zones, with the Axis retaking OOSTMALLE and ROOSENDAAL in the north during their strongest time periods…only to lose DIEST and HAVELANGE…and almost LIEGE (heheh!).

Below are some battlefield reports that I have kept in my journal for my records as CinC:

Brigadier-General Blackeagle reported in:

"Friday, March 6th - This began the longest OMG moment in my entire life. From around 10am MST-1am MST I was on and had the opportunity to see the greatest string of events ever in this game. Win or lose, this was the Shining Moment in this campaign. The Map OIC along with a team of advisers worked together...Everyone had input...everyone worked toward a common goal...It was amazing! This is what we are about. The players responded to the attitude and cohesion AHC showed. I received PMs about it...I saw players screaming "Follow the HC...they know what they are doing!"

7-8th March was a period of sustained Allied pressure under the watch of Brigadier-General Cometus, Brigadier-General Thechort reported from the front:

"I was OIC at the Suippes defense and held the town successfully while the two Axis divisions tried to desperately get through - lots of opels and EI streams. Then attention turned to attacking St. Hubert. Directed infantry to the P1 of Libramont CP and slowly the town crumbled in fierce fighting. Tanks waited on outskirts until the town was secured then armor advanced. Town was ours after ~1 hr of severe fighting.

Cometus then decided on Wellin and we continued to push them North, away from Bertrix. Axis withdrew and town capped in the shortest possible time! Next target was Rochefort. It started out pretty good, but attack bogged-down and started to stall. As Rochefort progressed, we captured Habay, Arlon, Luxembourg, and Willemstad. We formed an armor column in Wellin and lead them to town. It was the final push for the town and very shortly after we arrived, they fell back. The tanks continued on to Marche. Marche - they were waiting for us. It was hell. 88s and ETs galore on SW hill overlooking the route from FB. We pounded them back over about 1 hr 30 minutes of fighting until eventually the W side terrain was Allied. They cycled their supply well so we were left having to pull the attack.  [It was] really good [that] we noticed their Div placements, or Roche equipment might've been too low to sustain itself. New target was Ciney due to the many links we had to town. I set up an MSP S of town on the hill and got into town with an ATR, ended up killing 3 pak38s, an 88, 251c, and a few EI!"

Major-General Klemzig reported on 8th March:

"The attack tonight on Ciney was great but we did not take the town. I have shored up the river line and we are currently defending Dinant and Feschaux. Taken Maldegem as a response to AXIS Attack on Brugge. Also taken Ijzendijke and Krabbendyke should be done soon. All is well there and the Player base is doing well"

Lt-General Nobipure reported:

"Tonight I heard some players exclaim that this has been the best night they have ever experienced...Right now, as I write this, we have broken through the Axis salient and have pushed south almost to Reims. The Axis have 2 Air flags and a Para flag in Reims, 3 Air flags and a Para in Berry, and are racing down right on our heels with the whole of 2 ground divisions. We've routed 27ID KG3 and is just beginning our assault on Reims for the big cutoff...Great fighting tonight Allies, no matter what happens in Reims, this was a really fun night! The Axis have fought like rabid wolves, and deserves our respect and admiration."

The raging war is not confined to the Ardennes countryside, as reported by Vice Admiral Igor of the Royal Navy:

"The seas were choppy on the morning of 8th March. Having read the orders from CINC, I set sail towards the goal, Breskens. Spawning in a destroyer from Oostende I started the sail towards my chosen target, the massive enemy batteries at Vlissingen. These batteries can reach the shores of Breskens and would be a major hindrance to any assault at Breskens. The EWS at Knokke lit up indicating that somewhere out there, there was someone looking and waiting for me. BOOM!!! Where did that come from? A Stuka, climbing away to the east. He started to dive and I waited, hold it………now!! I hit him with everything. He dropped again and again he missed, I didn’t! Flames engulfed his right wing and on passing, the wing came off. Then I saw it, the distant but unmistakable shape of an enemy destroyer. I estimated the range and fired...too far!!! I dropped it and fired again. HIT! I opened up with everything, shot after shot after shot. I could see that he was burning but firing. I opened up again, 4 then 5 salvos. Again I paused to check on the target, he was gone. Had I sunk him?
I turned and headed directly north, I must get those batteries down to assist the other ships that were now heading full steam to Breskens; I had no time to waste. I took the batteries down but took a pounding and was hit - clunk, clunk, and clunk - not good but I'm alive and now I’m safe. BOOM!!! Where did that come from? A ship, behind me, coming in fast. Another destroyer, overhead another Stuka. I looked to the number 7 guns and hit the EDD with everything I had. The Stuka came in and dropped his eggs right on top of me, I’m burning now, it won’t be long, but I’m not finished yet. I want that Stuka. He screamed in and I hit him with all I had. The bombs hit but I got the kill. The EDD continued to pound away at me, I looked and saw flames, was he burning? Did someone else get him? I opened up again and hit him. Listing badly now I just kept firing, shot after shot until, it all went black and my ship slipped down below the waves"


General Khsolo – AIR Branch Chief of Staff for FAF stated these interesting statistics for Allied Air Battle Reports:

"Fighters:
Tier1 has arrived and Allies have a positive and healthy k/d ratio for fighters with a 1.14 as of today
The introduction of the 109e4 in tier0 has brought more axis pilots into the game
Allied Total Missions for fighters is 31,672 with Total Time On Missions (TOM) at 400,305 minutes) while the Axis trail at 26,462 missions and overall TOM at 312,455.  This gives the allies a healthy 16% lead missions with 22,000 + additional minutes of TOM. 
That means that the combination of Spitfires, Hurricanes, Dewo’s and H-75s continues to be dominate over-all in spite of the Spit having a negative K/d ratio against the 109e4
Axis K/d ratio for fighter is 0.89 while allied K/d ratios stands at 1.12 a full +0.23 better.

Bombers:
Allied bombing efforts for CAS have translated into 10,490 missions for all bomber types which have resulted in a positive 4.71 K/d ratio for bombers against all ground types (excluding air targets) which means that for every bomber that makes it to target, the pilot will average killing almost 5 enemies.
On the axis side the total bomber effort combined has achieved a total of 7,145 missions for a total k/d ratio of 3.24 which is close to the allied K/d ratio but hopefully will start to decrease as more allied cannon planes start to make the theater of play and match the Axis cannon plane performance."


All this good news must mean that somebody got rewarded:

BEF Promotions:
Tota1 to Branch CoS
CCSO504 to Group CO
Boycey to I Corps CO
Bopac to I Corps DXO
Desouzaj to 1ID CO
Z1232 to 1ID XO
Semperdie to 1ID DXO
Patti to 3rd Comm CO
JPanzerJ to 1st Airborne CO
Barneusmc to 1st para CO
Bondpaul to 2nd para CO

ArFr Promotions:
Bigdog to Branch CO
Klemzig to Army Group CO
Nobipure to Army Group XO

Allied Officer of the Week:
SEUMAS13: Seumas13 led the reversal of the Axis gains by starting the break-out around AMIENS, leading for 14 hours at a time and guiding the Allies right up through the Luxembourg sector.  Seumas13 is still famous for winning Allied Officer of the Week while he was still in OCS training the first time he joined the game.

Allied Players of the Week: 
The ANZACS:   All of them.  They have a convention happening in the upside down part of the world somewhere, and look for details in the forums.  I tend to play during their Aussie/New Zealand time frame often, and they had 70 players online at once this week, all coordinating on Team Speak and text – capping big towns in one fell swoop.  A great bunch of players – they deserve to all receive the medal this week.  Reports even surfaced of their famous (infamous) leader KKOORI being spotted leading the whole besotted crew.  I have no idea what they are saying - it sounds almost like the English language - but they say it and do it brilliantly.

No report would be complete without mentioning the Allied Squad of the Week.  A special mention goes out to this High-Pop behemoth:  The 23rd and their affiliated squads that make up the 110th.  During Allied High Pop time frame, the Armored Fist of the Allies can be found at the point of the spear piercing the toughest Axis defensive lines.  Full of true Berserkers – this is what armored war looks like from the outside.  S! To the 23rd and all who run with them!
S! Allies,

-Joker007, Allied CinC