Campaign Report - ALLIED - 04-03-09

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An excerpt from the desk of the Allied Commander-in-Chief: This week has taken its toll on the Allied forces, with heavy Axis pressure in the North leading to a painful struggle at Turhhout eventually forcing a withdrawal from the good territory we had made from the South.  But the Allies do not say ‘die’, and deep in the down Southern hemisphere, the frightening war cries of excited ANZACs  sound across the Pacific.

The “/report” command is one any player can use to report terrain anomalies or suspicious behavior in game.  The staff at CRS review all /reports on a daily basis.  Additionally, any RAT or GM who is in the game sees the reports as soon as you submit them.  I’m often asked why the GMs or RATS don’t personally respond to each and every report they see. The answer is simple.  They don’t have the time to provide personal feedback on every /report they see or respond to but you can be sure that all /reports are reviewed and acted upon whether you know it or not.  All we ask is that you keep your reports courteous and concise.  Now, onto the reports.


This week has taken its toll on the Allied forces, with heavy Axis pressure in the North leading to a painful struggle at Turhhout eventually forcing a withdrawal from the good territory we had made from the South.
But the Allies do not say ‘die’, and deep in the down Southern hemisphere, the frightening war cries of excited ANZACs  sound across the Pacific. Operation Drunken Matilda, the crusade to blast the map back eastwards , will surely harness the power of the ANZACs alongside the fearsome momentum of the 23rd Armour Bde and the Hussars and surge the Allied forces back into this campaign.

The Allied CinC’s Dispatches from the Field!

Our officers reports tell the tale of the Allied strength and resilience in the face of the Axis powerplays:

Brigadier-General Vivanco reported from Bilzen on the 25th March:

"Logged in and asked if I was needed anywhere. I was requested to report to Bilzen.
I arrived at around 1730 and remained there for nearly 3 Hrs. Multi advances were made by axis forces mainly from the North east and East. Soon they had captured the North Depot, so I requested that it be taken back and offered an award to the person who capped it!. Not one person stepped forward, more like 10 or 15. The Axis held that Depot for what seemed an age but eventually we took it back by force. I asked for the name of the man who capped it and was told it was a "team effort", which it was.
Then came a far more serious attack from the East, Infantry backed up by panzers. From my obvious church tower position I was able to humainly blow the heads of 4 Axis attackers, no pain was felt.....apart from when i caught my cheek with the recoil from the 3rd shot. 'Urbansniper', 'Yankdog' and most noticably 'Fremi' stopped the panzers in their tracks (no pun) and the east attack subsided.
2 Hrs in Supply was ok for Infantry at this stage, but there was no armour, no ATGs and we were down to 12 Sappers. Things were starting to ease, but Axis made one more push from the south and managed to cap the South depot it was quickly taken back but cost a few lives, some of them mine!! heres where I noticed 'Snake22' doing a lot of work so I thought him very worthy of a mention.
Slowly on the map I could see our forces starting to move out with less and less enemy marks. Another 40 mins had past when it suddenly went quiet and then the Axis attack was recalled.
Thank you to all the defenders, named and un-named for a great job, AAA guys you took out quiet a few aircraft."

By the 29th March, things were grimmer, but we retain our resilience, as Gen. de Brigade Thechort reported from the ruins of Andenne: 

"Logged in to find Andenne under attack with just the N CP Axis and spawned in to help out. Not long after I spawned, they capped the Huy depot and started to flood the S side of town - we held on to the Namur CP just long enough for a HAAC to go up and flooded them back. Our larger supply of infantry made it possible for us to recap after a short ten minutes of (inf) fighting and push them back out of town. At this point all they had was the city CP, so we pushed back SW and recapped it as well. But at about 90% on the city CP, they capped our AB and bounced our 1DivHQ and 4IB to Eghezee. At this point it was a mad scurry to the CPs to make sure they were held as well as a few inf inbound to the bunker to re-secure it. We held the CPs and recapped the bunker to boot the AO off the town.
Major lesson of the day: Bouncing can backfire (This time to our advantage)
They re-AO'd the town and decided to give it another go. I continued to guard the Huy CP for about an hour.Only a few EI made it to the CP, with the majority actually being Eparas) and were quickly dealt with. As stated, EWS cleared up after the Germans successfully hit their heads on a wall of inf SE of town for another 30 minutes or so.. No EMSPs were up longer than two minutes or so. Once EWS cleared, we got an MSP up to the FB and took it down. Not long after they called off the AO.
A great defense and a major lesson, S!" 

Thechort's reported from the High seas:

"I set sail to Terneuzen at the standard 38-40 knots in hopes of aiding our land forces in their attack on the town. The seas were rough, and the morning sun began to shine its orange glare. The radio clamored on and on of enemy air spotted in respects to individual ships in the area. It mattered not; I was used to hearing the constant humming like a swarm of angry bumblebees. The occasional whine of a different type of plane could be heard every now and then - those ones with the cannons...
Upon arrival to my destination, I moored outside the docks for some time and observed the ants streaming desperately out of their ant hill. There was a certain thrill in their eyes, like they had some sort of hope hidden away deep in that hole in the ground. I decided to fix that. Several panzers rolled around town, most of them staying behind the inpenetrable building rubble. A few of them made the grand mistake of coming into my destroyer's deck gun sights.
All the while in a distant part of the sea, an enemy destroyer started to sneak up behind our small fleet. Suddenly, the radio rang out. It was coming. He had already began to fire, without much luck, in our general vicinity. I switched to the rear deck guns, determined the range, and began to send some hell back his way. The booming of the guns rang out over the now mixed hum of panzers and bumblebees, sending a merciless onslaught of shells to the east. Eventually all that could be seen was the tip of the Axis flag as it sank to its depthless, watery grave.
After that I pulled into the docks where I could see slightly into an open area near the AB and had a direct line of fire into the field between the bridge and town. I sat there in a daze, turning my anti-aircraft guns and shooting enemy guns, trucks, infantry--anything that walked into my path--point blank. Bombs whistled and fell around my ship. Shells fired from unseen guns bounced off the already dented hull. Eventually they were lucky enough to take the right-side 37mm out with an extreme amount of effort, but I pressed on. Suppression was key. Enemy infantry made the point that they would persevere eastward toward the bridge, despite the trail of dead bodies marking an incoherent yet obvious path. Time wore on. My guns, veterans of a now aging battle, refused to fire any longer in response to the damage they had taken. The front deck guns remained in commission until the end, and I used them mercilessly to decimate a couple of 232s.
The gun damage lead me to pull out of the harbor and head home. The battle raged on, and after a quick repair I returned to the edge of the docks once again to kill a few more 232s and ATGs, but the Allied assault on Terneuzen had already started to stall. A distant Flak 36 fired, and in response received some shells from my deck guns - a small range battle not ending in his favor. I returned to Vlissingen for the final time, in total having claimed 76 kills
A big S! to all involved. Terneuzen was one of those great battles that involved all aspects of war: air, land, and sea."

DESOUZAJ – Desouzaj is one of our fine map movers often taking the difficult periods. This past week he has shown his mettle and is deservingly Officer of the Week.

FORTIUS – FB busting, CP defence, Fortius is the complete package. His commitment to the Allied battlefield is awesome, and that’s not mentioning his strategic input. A class act.

S! Allies,

-Joker007, Allied CinC