Campaign Report - ALLIED - 07-17-09

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An excerpt from the desk of the Allied Commander-in-Chief: S! Allied Players. We are now in the third week of the campaign and there has been some tremendous battles of the course of the last week such as Brussels, Antwerp, Gent, Valenciennes and Zottegem just to name a few.  We are holding strong and it makes me proud to be an allied player fighting along side and watching dedicated allied players around the game doing their best. As allied an allied player we keep fighting until the end, so lets keep it up and lets push the axis back!Continuing my review of the .reports we receive, I see many common items. 

Last week, I wrote about Spawn Delays, this week I going to talk about players complaints about equipment.  This type of complaint is usually frames in a .report like this real one I quote (but I have edited for good reason):  “WHY THE (expletive deleted) I HAVE TO SHOOT 50 CANNONS IN A (expletive deleted) (expletive deleted) SPITFIRE TO SHOOT IT DOWN WHILE THEY GOT MY TAIL IN 2 SEC??????”  Of course, we don’t like receiving this type of language – but it shows you that the players believes we have Allied bias.. 

This is followed by:  “I put 37 AP rounds into a Panzer from 1300 meters and nothing happens, but I take 1 hit and my engine is dead!  Thank you for your Axis bias!”

Both report types will appear on the same day.  It is not the same players, but the same point.

The real problems is that players play only 1 side, and therefore don’t experience the weaknesses of the other sides.  After Tier 0 in this campaign, Total Kills to Death ratio for All Axis versus All Allied was practically 1 to 1 (1.01 Axis vs. 0.99 Allied).  This is as close to parity as you can get – but many normally smart players will swear to you that Tier 0 is Allied biased.  Tier 2 is Axis biased, etc.  Our statistics show this is not true.

If you want to really learn how to kill the other side, and really learn how fair this game is, you are going to have to do something TABOO.  You’re going to have to get freaky-deeky.  You are going to have go weirding… and play the other side.  Yes.  I said it.  This will probably get this Campaign summary banned in certain states, but I do believe it is not abnormal to play the other side.  For 1 campaign.  Then come back to your side.  None of your squad-mates and friends who didn’t swap sides in a live campaign will believe you. 

Why?  Because Spitfires actually do slow down to heavy damage.  Just not right away – and that is precisely how WW II aircraft acted when they were sprayed with heavy fire.  Some exploded, some sadly don’t move or look affected at all … as if the pilot were dead or almost so, and some took that damage and continued flying without really showing the damage that happened to the camera (or your pilot’s eye).

Some Allied tanks fired round after round into a Panzer 1300 meters away…and couldn’t tell if it were damaged or not….and then that Allied tank had its engine blown up from an unseen enemy 500 meters away. 

That’s war.  Real war.  Not shoebox shooter, everyone is a hero type war.  WWIIOL:BE is realistic.  Maybe too realistic, in its shooter calculations and ballistic outcomes.

But play both sides, you will see that each side is different.  The equipment is not the same and the strengths and weaknesses are different… but every side is complaining of bias and enemy super-strength.   This means that CRS has done something amazing.  CRS has created…balance.

Now go try out the other side and send me emails at This email address is being protected from spambots. You need JavaScript enabled to view it. telling me about what you learned upon switching sides.  I’ll post good one for follow-up in a future Campaign report.

FROM THE DESK OF THE ALLIED CHIEF OF STAFF:

S! Allied Players. We are now in the third week of the campaign and there has been some tremendous battles of the course of the last week such as Brussels, Antwerp, Gent, Valenciennes and Zottegem just to name a few.

We are holding strong and it makes me proud to be an allied player fighting along side and watching dedicated allied players around the game doing their best. As allied an allied player we keep fighting until the end, so lets keep it up and lets push the axis back!

We had continuous player lead Operations going on within the Allied High Command.  Kenney stepped it up and did one of his own this week past week called Operation Achilles Heel during Euro time zone. Even though we didn't end up taking anything he made sure the players were having fun and enjoying themselves during the operation.

The Allies are currently recruiting High Command officers so if your interested in signing up please do contact z1232 and or fwdiii  they will take care of you.

AAR Of The Week:

AAR Thulin/Mons 13-7-2009

Although our AO on Mons fraught with problems, we made a good effort and continued to hold up the Axis forces in the area for quite some time.

After spending the majority of my night attacking/defending FB's with my squad mates, I arrived on the Thulin FB defense/Mons AO tactical area to assess the situation and bring the online members of the 13th Infantry Regiment to the action. Finding three UMS' deployed, I spawned in and setup a position to observe the enemy defense and their counter-attack. As my squad mates spawned in, we setup perimeter positions between Mons and the Thulin FB, and slowly began the advance in into Mons.

After spawning, I quickly discovered that the Mission Leader had gone AFK, and not transferred leadership, so no com's where sent, and no contacts where yet approved. I immediately assigned myself ML status. At this point, I posted orders, position markings, and placed and approved contacts.

Mission and brigade losses had mounted by this time and we had lost any initiative in the attack.   Recognizing this, we set defensive positions, and we were able to keep a sufficient number of players motivated to continually harass and attrit the Axis infantry and armor. Shoot and redeploy tactics were employed, and many enemy units were ambushed in the hedgerows outside of town.

With good communication and teamwork, we kept a large quantity of the enemy forces close to Mons, buying time for Allied forces to consolidate and redeploy. It also permitted the defenders to rack up some kills, and have a great time doing it too!

By effectively placing contacts, and communicating enemy movements, and encouraging the players, I was able to maintain this mission state for over an hour, at which time I had transfer ML, and log-off.

S! It was an honor to lead this mission, and I am proud to be a member of the allied cause!

Lt. Bulldog

Promotions:

Jamieg BEF GROUP CO
Boycey BEF GROUP XO
Bopac I CORPS CO
Semperdie I CORPS XO
Oneupu2 I CORPS DXO
Lutenint SAS BRIGADE CO
Cf379 1st ABD XO
Ouwd 2nd ID CO
Ande 2nd ID XO
Bluekill 2nd ID DXO
Maniacle 5th BRIGADE CO
SIircuddles 60th FW XO
Drillin 60th FW CO
Nobipure French Country CO

Awards:

Map OIC
Cf379

Fb Destroy
Vivanco
Z1232
Catfive
Dag2011
Sirkitoh
String58

Operation Command

Kenney

ALLIED OFFICER OF THE WEEK:
Cf379 - for stepping up and take the control of the map when needed.  Lately he has really been very good at keeping the communication flowing.

ALLIED PLAYER OF THE WEEK: 
Catfive - for just being an all around team player, someone who you can count on for anything from blowing an FB to defensive OIC of a town.  This guy can do it all and he’s someone whom you can rely on.

In closing this week allies y'all keep your chin up and the allied fighting spirit going,

S!

GreatOne

Allied Chief of Staff

On behalf of Shad0w64, Allied CinC