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An excerpt from the desk of the Axis Commander-in-Chief:  Map is alive. It’s a variable,two-color snake that creeps over Europe that gobbles lives and material like the mythical Dragon. And we are its blood, its flames, and its anger.  Axis forces pushed the enemy out of our motherland, reaching Luxemburg, gaining towns all around the Nettersheim area and pushing the enemy very far from vital factories.


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The scores have been tallied and we've got our 4 winners for our brand new Campaign Awards!  These wonderful awards were generously donated to CRS and the community by Derek "Scotsman" Ward. Our thanks go out to him again, and hearty congratulations from all of us here at CRS to our winners.


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An excerpt from the desk of the Allied Commander-in-Chief: Veterans have much to fear, but much experience to allow them to overcome the new players, and especially the newest players. Most veteran’s only fear the bullet engraved with their name on it. But in a real proof of bullets addressed "To Whom It May Concern", and a demonstration of why WWIIOL is "The World’s Most Dangerous Game", the Allies’ newest player DINOBOT posts his first kill with wonder and innocence.


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An excerpt from the desk of the Axis Commander-in-ChiefI myself can only be gratefully satisfied. The frontline appeared stalled to somebody not used to war, but it is alive... Fierce attacks and counterattacks happen every hour, young men sent to the hard fight, meeting the enemy in heavy waves, dying in the mud of the human anger.


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An excerpt from the desk of the Axis Commander-in-Chief: The Allied push during the initial days of the week forced us to give the terrain and towns we got on the first week. You fought hard. The tides of war are coming back anyway. Our forces were rebuilt and new weapons are ready to be sent from the factories!

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