Since the beginning, WWII Online has had two game layers that work in tandem with each other, 1) The first-person shooter side of things, 2) the Strategic Layer: capturing facilities, towns, RDP/supply, and eventually moveable units. We're going to talk about how Playnet/CRS is going to get back to building the Strategic component back up, and how we've restructured the High Command and are actively rebuilding it to meet those goals. Finally, we want to shed light on the significance behind squad development and how we are now making the intentional effort to associate squads with brigades/divisions to enable top-down and bottom-up teamwork and cohesion to enhance the entire gaming experience for all. This is an important read, please dig into this and share it with your squad.