Happy New Year soldiers! This hotfix is aimed at smoothing out integrated voice comms some more. We have plans to add TARGET voice chat and more features soon. Please continue to use IVC and standby for more updates on this. Thanks for your support!
Happy New Year soldiers! This hotfix is aimed at smoothing out integrated voice comms some more. We have plans to add TARGET voice chat and more features soon. Please continue to use IVC and standby for more updates on this. Thanks for your support!
As this year comes to a close, we wanted to take this opportunity to look at many accomplishments and achievements around here. It goes without saying that the WWII Online community’s continued participation in playing, subscribing, and advocating this game to others is essential in enabling our continuation and growth. To that end, we thank you sincerely, for providing the RATS this opportunity. Please continue reading and share your commentary within. S!
We're pleased to announce that WWII Online is entering Open Beta on Integrated Voice Comms (IVC), starting this Tuesday, December 6th 2022. It will require a full installation in a new directory (Public Beta), and all campaign gameplay will be temporarily frozen on this Tuesday (12/6) and Thursday (12/8) between 5PM-8PM Pacific Standard Time (Server Time) each day. All players will be able and eligible to participate, experiencing Integrated Voice Communications for the very first time. Please continue reading this article to get the full installers plugged in now, review our Wiki page which has instructions for configuration, and learn about our official release date planned.
This is a defining moment for WWII Online's history and trajectory and will for ever change game play for the better. Thanks to all of our subscribers and team at CRS for their support in making this possible. Spoiler alert inside of an un-announced feature...
Operation Amplify is WWII Online's next large-scale live campaign operation, now featuring integrated voice comms. Everything will be unlocked for all players (returning vets, new users, and steam users) for the weekend of January 8th (Jan 6-7-8) with the actual operation being on Sunday, January 8th at 12PM Pacific (2PM Central, 3PM Eastern). Important combat photography will be taking place which will be used for promotional and educational purposes about what has changed here in WWII Online. Operations are the best way to experience the game in full scale, so be sure to register now on our discord #global-ops channel (click here) directly.
For awhile we have been considering ideas on how to improve network communication between North America & Europe, the bulk of where our worldwide customer base is located. Today we're ecstatic to report that the next step in this exploration which will be in the form of an important live stress test coming this Saturday January 15th at 11AM Pacific Time (1PM Central, 2PM Eastern, 7PM GMT) on an all-new WWII Online server with uber specs located in New Jersey, USA. This marks our first step towards going to the cloud and it also acts as a perfect middle ground between the two continents and our in-house European testers have reported a rather significant drop in ping time. If this all works then we should see less lag reports and player deaths should synchronize more cleanly and quickly.
Remember, this is all exploration and the Oregon based servers will remain in position. Please continue reading for event details provided by TEX64 (Community Manager) and mark your calendars to attend, this is really important!