Terrain Build:
Very large internal code rewrite of all terrain merging functions. Several of the processes have been moved from run time to build. This should result in better performance. Included with this is an extensive redo of the art including buildings and foliage.
Terrain:
- Added new terrain instancing to aid performance
- Buildings have new multi-texture and specular effects
- Updated ground textures
- Roads, tracks, and bridges have been updated
- All AI and Facility markers have been upgraded
- New infantry and ATG revetments
- New army base walls
- New bunkers and capture buildings
- New urban building sets
- New castles and windmills
- New airfield tower
- New fuel tanks
- Many more new buildings
- Added several new posters
Game World:
- Redid hundreds of towns and fire bases
- Removed all power lines, road signs and railings (for now...)
- Gussied up the barracks so Rafter doesn't get vertigo
Buildings:
- All new urban buildings
Foliage:
- SpeedTree has been upgraded with new models (over 1 million trees currently in game)
- Trees now have normal maps
- Trees will cast shadows
- Radial clutter has been upgraded
- Added new fields of grass as clutter objects
- Bushes have been redone
- Improved forest ground cover
- Improved tree performance issues (binos, bushes, etc.)
- Bushes now have mnore variation in size
UI/HUD:
- Added new world info element
- Players may need to reset HUD using 'shift-y'
- Support for ultra widescreen resolutions (greater than 16:9) should be mostly complete
- Updated some launch tips
- Mission orders now show both creation and current orders
- New flags added to persona select
- The readout view now shows more player information
Map:
- Updated mini-map
- Infantry autorun is no longer disabled when the map is opened
- Fixed a bug where players with the same name or similar would cause issues
- Updated all building markers
Zoom Keymaps:
- Keypad plus/minus no longer scale the map in game
- That key combo still works while in the UI
- Keymapped keys for those functions now work in game, but not in the UI
Chat:
- ".hc +<message>" no longer changes the HC MotD
- Revised language filter so that players can say pizza, muffin, Saturday, document and slut (who knew?)
- Improved font rendering (might help the pause on orders updates)
- Fixed orders just telling you town name instead of the details (ex. Diest-Aarschot FB has been destroyed)
Brigades:
- Added new brigades
- 20th Infanterie Division (DE)
- 3rd Infantry Division (UK)
Objectives:
- system will now attempt to ensure that there is always an AO placed
- System will try and place this AO as a counter attack objective near a defensive objective if there is one
Command:
- Use CP Names instead of generated IDs for hold/fall
Rank:
- Fixed a rank sharing bug with lower ranks
Tutorial:
- German Tank tutorial commander instructions revised.
- Adjusted external view of Fighter Pre-Flight Tutorial
- Ammo resupply is now mentioned more in tutorials
CS&R:
- Added paras and mortars (live)
- Added top 100 grenadiers (live)
- Hits are now shown
- Mortar and Paratrooper now listed under infantry
Manuals:
Several manuals have been updated or changed. Thank you for your feedback on these.
- Added revised and new vehicle images for:
Bedford
Spit Ia
Spit Vb
Char B1 bis
Bf 109E-4
- Updated Pz.III
- Several vehicles updated to describe towing capacity and resupply ability, as well as accuracy
- Updated bomb descriptions
- French Pistol text revised to display correct model number (1935 A) and cartridge size (7.65 mm)
- Removed mortar rounds counts (whi knows what will happen!)
Crash Reporting:
- Added updated crash reporting
- Automated crash reports are in the errorinfo.dmp file
- All logs SHOULD write to the WW2_Log.txt file
Settings:
- Defaults to desktop resolution
Preferences:
- Preferences has been completely redone with new performance, balanced and performance settings
- Ctrl-x now used for offline external view
- Players may need to revisit their hardware/software sound selection
Keymapper:
There is a new input controller from DirectX shipping in this version to correct some multi-monitor mouse issues. In some cases testers have reported issues such as reversed controllers when using multiple input devices. Most of these issues can be resolved by setting the primary controller in the OS. In some instances you may need to redo your keymaps.
- The input controller has been upgraded
- Mouse now stays fixed to the game window when running multiple monitors
- This should fix the need to change compatibility mode to get the mouse to work in Vista and Windows 7
Installer:
- The game now uses an all new archive system
- The following files are no longer used by the game
playarc.w2a
playarc.w2d
playarc.w2m
playarc.w2s
playarc.w2t
playarc.w2v
ww2_sse2.exe
ww2_x86.exe
PlayGATE:
- Population levels are now shown
- Multiple region support added (for China)
- Added title link to original story
- Added read more to original story
- Removed feedburner added social networking site links
- Links now open a new browser window
- Removed version display
Pre-Launch Check:
- Machines who do not meet minimum RAM amounts and shader version will receive a warning at launch
Network:
- Enable netcode2 by default
Crash Reporting:
- Added updated crash reporting
- Automated crash reports are in the errorinfo.dmp file
- All logs SHOULD write to the WW2_Log.txt file
Mac:
- Rosetta no longer required to run installer
- Cmd-tab and cmd-h now correctly hide the app and move to the desktop
- Reminder that we no longer support PPC
- Fixed another 10 character bug in the UI
- Saitek X-52 support
Memorial of the Fallen additions:
- Russell "Easy45" Freeman
- Jerry "TexFritz" Baugh
- Adam "Retnuh" Hunter
Builders:
- Added new builders decal
- Plaques will no longer pop up within 30 seconds of combat
Our thanks to our newest builders:
- William "Hangman" Cameron
- Alan "Gunnie" Voss
- Michael "Wencil" Blasl
- Jean-Louis "Tarsier" T'Servrancx
RSS feed for comments to this post