There are some good things inbound with this next release (1.36.2.0). Allied High Command officers are going to get some serious help with rear-line Garrison management, Russian language is being integrated for the first time in WWII Online and we have an interim solution to make accessing the keymapper interface with a single hot-key press. AWS changes incoming to help support survivability of RDP bombers and all other friendly air forces.
ALLIED REAR (INACTIVE) GARRISON MANAGEMENT
We're pleased to let you know that we've heard the Allied community and officers, and we have put together a solution where Allied High Commander's can change the country ownership of any inactive rear-Garrison. This can be done, at any time, and without penalty. This will 100% provide you every opportunity to prepare for any fallback planning and help reduce the already increased management requirements that AHC has.
We'd like to take this opportunity to continue to encourage that AHC officers provide a variety of country ownership distribution through-out the game world to provide the Allied player-base maximum content and variety options.
This is in keeping with CRS's commitment to continue to monitor and fine tune 1.36 "Hybrid Supply." Thanks for your continued feedback everyone!
RUSSIAN LANGUAGE SUPPORT FOR WWII ONLINE
Since our release on Steam we've seen a lot of players signing up from Russia, and we're excited to announce that Russian language support is incoming - WOOT! We'd like to take this opportunity to thank player "Demented" for spending many hours translating hundreds of lines of UI text for us. We'd also like to thank B2K who took on the responsibility of facilitating that whole process, and finally thank Mikemudd, one of our volunteer developers for integrating the changes into the code / client. These guys all made it possible and we can't wait to see the Russian WWII Online community's response!
KEYMAPPER HOTKEY - [ P ]
As part of our 2019-20 Roadmap, one of our big goals is to help cut down on clicks and user-interface complexity. This is a short cut option to allow fellow players to quickly help new users with accessing their keymapper to see relevant controls pertaining to them.
HOW IT WORKS RIGHT NOW: Right now you'd have to click open your MAP, then Click on Keymapper tab, then navigate to your relevant category or specific vehicle.
NEW IMPLEMENTATION AS OF 1.36.2.0: Press [ P ] and you'll automatically load the keymapper in your relevant category based on the vehicle/trooper you're spawned in as! One key stroke compared to several steps, HECK YES!
AIR WARNING SYSTEM (AWS) CHANGES INCOMING
To assist with strategic bombing as a priority, the following changes will be implemented:
- Adds in a check for if a plane is over its own territory so that it does not show up on AWS unless it's
- within 10km of the front line
- 10km away from their own towns, which is off map
- over the enemy territory
Let us know what you think!
THIS PATCH ISN'T OVER YET!
There are many un-announced things currently in-progress that we're not sharing just yet, but we wanted to be sure to highlight a couple of the big notes.
We'd like to thank you all for your .bug reports and we'd like to take this opportunity to say we are continuing to prioritize fixes for these and we hope to build your confidence that we are listening and enacting appropriate change when applicable. Your feedback truly does matter to all of us at CRS, and we'd like to say thank you for providing us the necessary grace and timeline to implement improvements.
That's all for now, thanks everyone.
SALUTE!
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