User Rating: 4 / 5

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DOCI thought I'd do a little piece on one of the aspects of the game we improved during v1.31 development (and why it was done) and see if I couldn't clear up a few misconceptions at the same time. I think what improved most with this work is not going to be what many would first think of when we announced the work was going to be done, but something else entirely.

User Rating: 5 / 5

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Oh the sights my eyes have seen! Seriously, you guys should be chomping at the bit for 1.31 open test. It is truly breath taking to see how far the look and feel of the game have come. That said I can't wait to get it out and move on to some more game play centric features. So then what do we have to talk about this week...

User Rating: 5 / 5

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1.30 patches are likely finished and we've already moved the baseline code to v1.31 which will feature the UNITY 3D® upgrade and players are asking, "Where the heck is the preview?". Standard operating procedures have been tossed out the window for this version and I'm here to tell you why.

User Rating: 5 / 5

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The day has arrived my friends. The day for which you have held your breath so long.  The day which heralds changes the likes of which you have never seen and which most likely you will not see again in your life times. Today is the day we finally unveil our newest, grandest feature of all time! Today we bring you flying unicorn mounts! Oh, wait. That's not right…

User Rating: 4 / 5

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DOCI thought I'd let you guys into a quick view behind the scenes about the what and how of the beta process, since it's probably not exactly as many imagine. Having witnessed a rather long open beta phase with the upcoming release of v1.30 some of you might be wondering about this kind of thing.

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