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1.30 patches are likely finished and we've already moved the baseline code to v1.31 which will feature the UNITY 3D® upgrade and players are asking, "Where the heck is the preview?". Standard operating procedures have been tossed out the window for this version and I'm here to tell you why.


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DOCI thought I'd let you guys into a quick view behind the scenes about the what and how of the beta process, since it's probably not exactly as many imagine. Having witnessed a rather long open beta phase with the upcoming release of v1.30 some of you might be wondering about this kind of thing.


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[THIS WAS AN APRIL FOOL'S JOKE- ED]We'd like to let you our player base in on some of the happenings behind the doors here at Cornered Rat Software. We've been working diligently on the Unity 1.5 upgrade and some new content for several months and are now ready to let you get a sneak peek of it in action.


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DOCWe get a lot of feedback about how much more complex Battleground Europe is compared to the average shooter game. Heck ya! This isn't your average shooter game and that's why you love it, right ? But yes, we do understand that if it was a little easier for new players to "get into the swing of it" then more of them might stick around to become as addicted as the rest of you have. :)

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RAFTEREarlier this week CRS Senior Producer, Dana 'GOPHUR' Baldwin provided some insight to the long-awaited Unity engine upgrade that we've been working on for several years. The Unity engine is our own proprietary MMO game engine that covers a number of systems such as physics, ballistics, networking and graphics to name a few. The upgrade to these systems is more than simply adding new visuals effects, it's the way all these systems interact and what they deliver. For those of you expecting performance gains in 1.29, you will have to wait for the calendar to turn over.

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