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DOCDuring the Bloody Battles campaign we have a reduced supply timer (3 hours rather than 6 hours) in effect that some players might be confused about, current supply timers for Campaign 81 have been readjusted back to the normal 6 hours. So you may or may not have noticed a change but either way it's simply that during the event campaign supply timers are half of what they normally run at during a numbered campaign.

 


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Salute, players! Now that we have finished the bulk of the updates on the host code and the game is once again running as smoothly as Rafters newly shaven head, it's time to give you a brief update on the short term infantry plan for WWIIOL:BE post v1.34.


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On the 10th Anniversary of WWIIOL, Playnet Inc revealed the upcoming introduction of American forces and a new set of infantry weapons, first to the Rapid Assault scenarios and then to the campaign game. We're now excited to announce that our first round of shoulder mounted weapons will also make their appearance this year. Woot!


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1.34 is chugging along. The biggest hurdle that needs to be overcome is the changes and updates to host that are absolutely critical to so much that is included in the next update. While that work continues, we'd like to let you know about other work that is underway and the plan for future features and improvements specifically for the campaign game.


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Today marks the 10th anniversary of continuous operation of WWII Online and we are excited and proud to announce the addition of U.S. Forces and a new scenario-based game play option called, "Rapid Assault" (R.A.). U.S. Forces will first be featured in the "D-Day" Rapid Assault scenario pack and as part of a campaign special event.

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