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[THIS WAS AN APRIL FOOL'S JOKE- ED]We'd like to let you our player base in on some of the happenings behind the doors here at Cornered Rat Software. We've been working diligently on the Unity 1.5 upgrade and some new content for several months and are now ready to let you get a sneak peek of it in action.


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RAFTEREarlier this week CRS Senior Producer, Dana 'GOPHUR' Baldwin provided some insight to the long-awaited Unity engine upgrade that we've been working on for several years. The Unity engine is our own proprietary MMO game engine that covers a number of systems such as physics, ballistics, networking and graphics to name a few. The upgrade to these systems is more than simply adding new visuals effects, it's the way all these systems interact and what they deliver. For those of you expecting performance gains in 1.29, you will have to wait for the calendar to turn over.


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Unity II continues its development path and testing is underway on several core features. Based on the need for additional work on integrating the new render pipeline into the game engine, Unity II has been pushed back beyond the upcoming 1.29 version of Battleground Europe.

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KFS1Something that goes round the office and forums every now and again is the issue of enemy infantry inside a depot or barracks. There are a huge range of opinions about it from "a factor of all out war" to "cheating". I tend to side with those who say "if the game allows it" on this one, right up until it's my turn to get shot ;)

The topic has come up a few times in the office recently and I tried looking at it from a casual player perspective. It is something that happens from time to time to all of us. I've gone AFK and returned to find myself "camping" inside a (now) enemy spawnable.

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