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GOPHURLast week we put out the call for ideas and suggestions for our next development road map for WWIIOL. As usual you guys came through with a lot of good ideas. The great news was that there weren't a lot of curve balls in there. Mostly stuff we wanted and expected to see and most happily for us our visions seem to line up pretty well.

There are always going to be things that we want or should or could do and finding the mix of those is the task before the dev team. We've got our lists together and now I have yours. The next step for us is whittling it down into what we can accomplish and then heading off to do that.

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DOCDuring the Bloody Battles campaign we have a reduced supply timer (3 hours rather than 6 hours) in effect that some players might be confused about, current supply timers for Campaign 81 have been readjusted back to the normal 6 hours. So you may or may not have noticed a change but either way it's simply that during the event campaign supply timers are half of what they normally run at during a numbered campaign.

 

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gophurSpring is in the air here at Rat HQ and that means that the flowers are in bloom, the squirrels are acting up and the tornadoes are trying to destroy our office! No, what it really means is that it's the time of year for us to take an accounting of where we are with the development of WWIIOL and begin to make plans for where we want to go in the coming months. And being true to our community driven development approach, we'll be asking for your help.

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