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XOOM

This Wednesday we released a critical CPU Fix that is already producing good data, resulting in an overall 40% reduction in the total number of automatic despawns, which occur when there is packet loss. In addition today we'll give you some short notes on how 1.36 is developing as the team has made some good strides. We also have a fallen soldier notice to inform you of.

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SCKING

Hey everyone, this is SCKING, the QA team lead. We are in the final testing phase of the latest version of World War II Online (1.35.14.0). In this version of World War II Online we have focused on a new first for this team. Finally some terrain fixes and some changes to the map. Merlin51 worked very hard on this terrain over the past 9 months with a lot of discovery on how the terrain engine functions and then actually be able to make fixes and changes that are ready for release. This is a good beginning of things we have planned for terrain. Over the years there have been many bug reports of terrain issues, like bushes and trees into buildings, buildings going missing, berms into FBs and much more. QA team has been collecting many of those bug reports and putting them into our ticketing system to get fixed. And now many of them are.

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Over the last few months the COMDEV (COMmunity web DEVelopment) team has been working on a replacement toolset for the High Command.  The current set was last touched (emergencies aside) in 2008, with some minor reworking in 2013.  This new toolset is built from scratch, and will retain the current tool functionality, while also adding some additional features. Unlike the current toolset, the new HC Toolset will not be limited to only HC functions, but will incorporate some side wide functions as well.  

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