After 53 days, Campaign 114 comes to an end with the Allies being victorious. We now prepare for intermission. There will be some important changes to Campaign 115 specifically with AO's, Spawn Delay, Weather and Free to Play + Starter access boosts. Campaign 115 starts Friday mid-day.
We've got a lot of good stuff on the way to kick off Campaign 115. We hope you will spend the time to bring back some community members and introduce the game to some new ones.
INTERMISSION
We'll be having a scheduled intermission for at least 2 days to give both teams a bit of a breather and for our HC programs to effectively prepare the sides for a great Campaign 115.
This will be a typical set up with unlimited supply and removed rank restrictions. We'll also add a few awesome toys for our Starter accounts and Free players that they do not typically get to use.
AO CHANGES IN FOR TESTING DURING INTERMISSION
We've made some important changes to make sure that players across all time zones can get into the fight quicker and have more options for game play, and we'll be testing it during intermission to make sure it works. Providing it all goes well we'll be deploying this live for C115.
Presently with 1 AO it is required for an HC officer to be online to initiate and AO, and in time zone 3 this can be problematic (because that's when the majority of HC are sleeping). This first new change will give officers 30 minutes grace to place an AO before the system takes over (like it does now when you have 2 AO's available and 0 are placed).
Additionally... ALL spare AO's will be required to be placed. HC Officers will have first rights to determine where that AO is going, but eventually the System will place all available AO's on the map to ensure players have full potential to engage in combat.
So by the numbers, this is what you can expect:
- 1 AO Available, 0 placed = 30 minutes.
- 2 AO's Available, 0 placed, 2 Spare = 15 minutes.
- 2 AO’s Available, 1 placed, 1 spare = 30 minutes.
- 3 AO’s Available, 1 placed, 2 spare = 15 minutes.
- 3 AO’s Available, 2 placed, 1 spare = 30 minutes.
- 4 AO’s Available, 2 placed, 2 spare = 15 minutes.
- 4 AO’s Available, 3 placed, 1 spare = 30 minutes.
SPAWN DELAY CHANGES FOR C-115
For the duration of Campaign 115 we'll be setting the maximum Spawn Delay to 30 seconds. You should note that spawn delay increases as the imbalance increases (it is scaling to the over/under pop). We want to test this setting out to see how things go and overall increase customer happiness to ensure you stay in-game and keep fighting.
On that note I want you to all be aware that we are exploring every avenue possible to get you some improved balancing mechanisms in place ASAP. Until then this should help reduce the burden.
PILOTS! RAIN FREQUENCY REDUCED
We've reduced the chance of rain in a day by 40%. We still think rain adds a very immersive experience to the game, but I think there's some changes we'd like to make. We'll be communicating with the pilots a bit more to see how we can improve the rain system. Meanwhile this should act as a fair stop gap measure.
F2P ACCESS BOOST FOR C-115
Free players will receive an elevated level of access for the duration of the Campaign, which will include:
- Capturing Facilities (Rank Required: Any).
- Infantry Binoculars (Rank Required: Any).
- Place Foxholes (Rank Required: Any).
- Submachine Gun (Rank Required: 2).
- Mortarman (Rank Required: 2).
- Infantry Fighting Vehicles: Vickers, R35, Panzer IIc (Rank Required: 2).
STARTER ACCESS BOOST FOR C-115
- Includes all F2P boosts as well (as seen above, same rank requirements).
- Light tanks: A13, H39, 38T (Rank Required: 1).
- Grenadier (Rank Required: 3).
- Engineer (Rank Required: 5).
- Use the engineer to deploy "Gun Emplacement" pits.
- Naval Destroyers (Rank 1).
As always we are continuing the hard work behind the scenes to improve your game play experience. We value your feedback and hope you will share your thoughts about what's enroute for Campaign 115.
Bring on the fun!
S!
Like the progress devs, keep it up!!
!S
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