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In response to requests from players and officers, the official Team Speak servers will be undergoing a re-structuring next week. The new layout will make it much easier for players to find and join channels and is based on the flow of combat. By simplifying the layout, players old and new will be able to locate and join chat channels based on ground, air or naval attack. Improved communications means improved combat and a higher chance your op will end in victory.

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 Well they say it's never over until the fat lady sings and while this is true of campaigns past and present, somebody spotted her warming up in the the backstage area so we're expecting the moment to arrive at any minute. To this end we are preparing the configurations required to reset the main server for intermission as soon as the World @ War Gazette publishes the victory headline.

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The Allies have arrived at and surrounded the German factories, so why isn't the campaign over yet? Mostly because we only have 1 kind of victory condition, and while we are going to be creating a greater variety of victory conditions as we move forwards, we only have one at the present time and we aren't changing it mid campaign, we finish with the rules we started the campaign under.

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Everyone sees this kind of thing as a campaign nears it's end. CRS doesn't actually end campaigns though, players do! There is a victory percentage stored in the database which governs the victory announcement on the World @ War Gazette front page, CRS does not choose when the campaign ends. You players have that honor. When your side captures an average 93% of the game world the headline will tell you that you are victorious!

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