1.31 Prod. Update:The End Is Nigh!

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There's a light at the end of the tunnel and we're pretty sure it's not a speeding train. This week's production meeting just wrapped up and I've been given the go-ahead to pass out the latest info.

The best news is that of the 150+ tickets remaining in the 1.31 queue, GOPHUR's closed Beta build scheduled for tomorrow will likely kill as many as 100 of those.  What's remaining are about 40 Critical or High priority tickets- things like an MSP disappearing when the ML changes, terrain draw edges not hidden by fog, blacked out UI on despawn and the like. Most of the remaining are Medium priority. Some tutorials need finishing, the church model textures need to be tweaked, a tree intersecting a road tile needs to be removed, that kind of stuff. Definitely still important but not game breakers.

There are two or three critical items that are holding up Open Beta. First, our in game map objects need to be updated. This will require a re-write of the icon generator since changes made to the way terrain objects are loaded makes the previous app no longer work. 

We also need to re implement our automatic crash reporting- a way for us to grab error reports from your client. Also we need to unify all crash logs (and all other logs) into WWIIOL.log file.

The final roadblock to sending 1.31 into Open Beta is something that only recently cropped up; Some newer series ATI video cards are giving less than stellar performance. And by "less than stellar" we mean "crappy". Most specifically, the Radeon 4890 and 5xxx series cards have reported abysmal performance. At the moment it's the most critical issue on our list that we don't have a handle on. MARTINI has been working with the techs over at ATI on this. He's thinking that there might be a bug with the more recent drivers that is causing some performance degradation as well as improperly rendering the Speedtrees.  ATI just finished up their newest drivers, and our rep is getting their coders to help us fix this as quickly as possible. If all else fails, Martini is confident he can find a workaround that will allow us to move forward until the problem is pinpointed and resolved.

We are all so eager to get 1.31 into Open Beta and then move on to other updates and improvements. The team is pushing themselves every day to burn through tickets and get it ready for delivery. We appreciate your patience more than we can ever express. We know it's been a long journey, we're footsore and tired, but happy that we're almost there.


0 #34 trackblock 2010-02-10 10:15
Can you just provide a date or release it? Bugs and general 'weirdness' are part of what makes this game fun.
0 #33 marc91 2010-02-09 09:11
me too
0 #32 Sequoia 2010-02-08 18:28
Run ATI 4850 and no problems with this one. What is the date of release for 1.31?
0 #31 madtexan 2010-02-06 22:42
Good luck from an old friend.
0 #30 Tempest 2010-02-06 18:09
ATI drivers are the biggest pile of suck to ever grace the world of technology.
0 #29 Skurcey 2010-02-04 11:32
During these times, we loose many men because of starving, where are the sammiches :(
0 #28 Parly 2010-02-04 04:42
Still not even into open beta... this really is too slow!
0 #27 Gonzo 2010-02-03 22:47
So can you just give us a estimate of when you might be releasing it? Instead of " soon! SOON GUYS SOON! WERE ALMOST DONE!".
0 #26 jjb52 2010-02-03 21:22
I hope you guys are able to work out the ATI issue and get everything up to where it should be. IMHO, ATI has the superior cards, so there is no reason for them to give crappy performance with this game like you said.

Best of luck!
0 #25 dingel8e 2010-02-03 17:35

by the way GFJ CRS im pumped!
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