UPDATE! Scroll down for the new Readme. Today we are putting 1.32.5.8 into open testing. We've got several good bug fixes and some polish items as well as some new minor features. We're asking that if you have the time to take a look at the new beta and help us ensure we've gotten everything battened down and ready to go. PLEASE TAKE SOME TIME TO DO SOME TESTING! THIS IS A RELEASE CANDIDATE SO IF IT'S ALL GOOD IT WILL BE GOING LIVE FOR THE NEXT CAMPAIGN AND NEEDS TO BE WELL TESTED BY ALL!!
UPDATE!!! New version is now available in the Testing and Bug Reporting forum. Spend some time on the Beta server so we can push this sucker out ASAP!
Download links are in the Testing and Bug Reporting forum.
Current Read Me
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World War Two Online - Release Candidate
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Version 1.32.5.8 (12-07-2010)
Performance:
- Several more memory reductions
HUD:
- Mission orderes now set correctly
Waypoints:
- Are now based on the object not the marker
- Increased the height and life of the hud death icons
- Fixed an issue with distant target waypoints drawing below the ground
- Ttarget waypoints now have a smarter position: CPs = centered over ABs, FACs centered over capture building, FBs over its buildings (For those of you confused a CP is a "choke point" or a town not a "capture opint" or a building)
- Minimized size of offscreen hud waypoints
- Waypoints less than 200 meters from you show the distance to the waypoint unless offscreen
- Hud waypoints now have a more graduated alpha out near center of screen
- Waypoints show at full alpha when in binocs
- Leader hud waypoints no longer use a tail
- Leader hud waypoints no longer display when less than 100 meters away
- Made left and right death icons appear when using the deprecated icon drawing path
PPO:
- Can no longer be placed near the location of an FB
Translations:
- updated Translations
- Fixed many missing items
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UPDATE!!! New version is now available in the Testing and Bug Reporting forum. Spend some time this weekend on the Beta server so we can push this sucker out!
Version 1.32.5.7 (12-02-2010)
Performance:
- Improved font memory usage by 54mb
- Improved tree memory management
Plane Control Inputs:
- Improved control stick fidelity on several planes
- Please be sure to test with default cfml settings
Bf.109E-1
Bf.109E-4
Bf.109F-2
Bf.109F-4
Bf.109G-6/U4
Bell Mle.14a
Fw.190A-4
Blenheim Mk.I/f
Fairmile:
- Corrected manuals to read correct 20 knot maximum speed
- Fixed weapon HUD for several positions
Trees:
- Tree clumps on slopes will now replace with a single tree instead of floating
- Trees not on slopes will now show the root ball
Onscreen Waypoints:
This feature is still being iterated and may not be in final release state.
- Current on screen waypoints include
* spawn in position
* target
* FRU
* mission leader
- Repositioned for improved viewing
- added preferences defaulted to on
- added new translations
- FRU waypoints now correctly update when FRU changes
Death Icons:
This feature is still being iterated and may not be in final release state.
- When friendly ground players die their icon will turn to a skull and cross bones
- When friendly players die their in game icon will show them as dead
- Map icons last 60 seconds (testing)
- in game icons last for 20 seconds (testing)
- in game death icon uses the friendly color when drawing
- added preferences defaulted to on
- added new translations
Paratroopers:
- Chutes should not open when jumping off a grounded vehicle
PPO:
- Canceling the build tool will now bring up the primary weapon
- Now terrainize better when placing on an incline
- Can no longer be placed where an FB is or will be
- added PPO sink code but disabled it for now (collision issues)
Training:
- Training is now optional
- Players who have not graduated or ranked up will be presented with a pop up asking if they would like to do training
Cheers!
When are you guy's updating the game menu with something more hi-res / eyecandy design ?
- Disabled camera shake
AWESOME!!!!1
- Fixed spawning in upside down at some locations with certain vehicles
- Fixed the black out bug for trucks
Concussion Bug:
- Disabled camera shake
Thank you, Thank You, Thank you!
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