Merry Christmas soldiers of WWII Online! Our holiday game update is now deployed on time and we've added the new Self Propelled Anti-Aircraft guns, and we have several fixes including improvements addressing the "Un-killable Infantry" concern that has been happening. This readme is thorough so read it completely to see all of the changes and updates. CRS is continuing to prepare fixes and content to improve the WWII Online experience, and we thank you all for your support!
WORLD WAR II ONLINE
Version 1.35.10 (December 2017)
Twas the night before Christmas, when all through the house,
Not a creature was stirring, not even a mouse;
The stockings were hung by the chimney with care,
In hopes that “the Rats” soon would be there;
Well here it is; the Christmas update.
This Christmas update primarily serves to introduce new, yes NEW! content into the game.
As an added Christmas bonus, this update also addresses the longer term issue of “Un-killable Infantry”.
CLIENT RELATED UPDATES
New Content (SPAAs)
- Sd.Kfz 7/2 AA (Axis Forces)
- Crusader III AA Mk1 (All Allied Forces)
For the time being, the Sd.Kfz 7/2 AA is using the current Bofors gun for its artwork, until the actual 37mm FlaK 36 AA artwork can be made game ready. The data in use IS for the 37mmFlaK 36 AA however.
On the other hand the Crusader III AA Mk1 is mounting the tried and true “Bofors 40mm Automatic Gun”.
Supply Availability (SPAAs)
To start, we will have the following for SPAA availability:
- Tier 1 and onward (not available in Tier 0)
- Infantry brigade: 10
- Armor brigade: 10
- Division HQ: 20
- Naval brigade: 10
- Air brigade: 20
- Available for Premium Subscription
- Upgrade to premium at http://www.wwiionline.com/account
- Rank required: 5+
Enjoy!
- Trucks now display a cool down timer to indicate when the player may place another of the selected PPO’s. This is the same functionality available to Infantry PPO placement in-game now.
- Fortified Mobile Spawns (FMS) PPO will now have its own reporting symbol. This can be used in place of the current ad-hoc symbol usage prevalent in-game now. It can also be used for other enemy placed objects and is located in the “Add Report pop-up” under the name of: Enemy Spawn/Object.
- The Gunsights for the Sherman’s and M10 have been reverted back to the state they were in prior to the release of v1.34.10.
- World War II Online is a community of people from all around the world. In memory of those within this community who are, unfortunately no longer with us, the In-Game Memorial has been updated to include those who shall continue to forever, be a part of this unique community of people.
- An ongoing task is to ensure World War II Online is available to as many players as possible in their native language, the Game UI etc, has multi-lingual capability. This is continuously being updated as the game evolves.
World War II Online currently supports:
- English
- Chinese
- French
- German
- Italian
- Spanish
This release continues the multi-lingual support through the efforts of the Translation Team.
BUG FIXES
- Un-killable Infantry has been an issue plaguing World War II Online for a while now. This release should put this issue in the past as the source of this issue has finally been identified and corrective actions have been implemented.
- An additional source of “Death Lag” has also been isolated and removed by this release.
- It had been reported the CP Capture Timer would become stuck at 1s remaining. It now completes its countdown correctly.
- Within the Chat Tutorials, there is a requirement to press the “Enter” key. Only the Main Keyboard Enter Key was recognized. Now the Number Pad Enter Key is also recognized.
- There is now some guidance for New Steam Users to assist them to create a valid callsign.
- In an ongoing effort to speed up the download/patching process, un-necessary files are being identified and removed.
- On the Steam Mac Client there were multiple “G” meters displayed within the Vehicle Status Window, in place of the usual meters. This has been fixed.
- The Weather Report system had encountered some irregularities. It is now functional again.
- Sometimes when you move between the two levels of the Capture Building in a damaged state, the UI would change the building state to “Not Capture-able”. It would only occur if you jumped or fell through the damaged floor to the lower level. This has now been resolved.
- It has been noticed, sometimes when a HE round hits a non-terrain object, i.e. a vehicle, the round fails to explode. This is now corrected.
- At some point in the not too distant past, the Detect Controllers Button ceased to function. This Button is now functional again.
- On Steam Clients only, some additional in-game informational messages were displayed. This no longer occurs.
- With the recent re-introduction of the “Sapper” into the game, the manual entries were not added. This has now been done.
- A clean install of the Game Client, the Channel Selector (F3) was not tuned to the “Side Chat” Channel. This is now been corrected.
- The Playgate launcher is now correctly branded World War II Online.
- The in-game credits have been updated to reflect the growing team at Cornered Rat Software and include the newest members of the team.
There you have it, for now...
2017 has been a good year for World War II Online. Several significant milestones have been achieved. 2018 is looking to be better, with additional New Content arriving and even more milestones to be tackled.
So from all of us here, to all of you, where ever you are in this world, we wish you Safe and Merry Christmas, and a Happy and Prosperous New Year.
!S - Cornered Rat Software.
information you have here on this post. I am coming back to your blog for more soon.
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some great information. I'll make sure to share this on my FB page
and my followers should like this as well. Keep up the nice work!
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What we're saying is everything functionally works, it's just using the Bofors "artwork" or 3D Model. It shoots (speed and fragmentation) according to Flak36 historical properties, because that's what it is.
We decided to push what we had to make the Christmas release and have an active solution in progress which will be deployed in the near future. Enjoy the new vehicles!
Proof
Good Job Rats. about time.
So how does this work? The actual gun is not where you aim for? Crew men are not where you aim for? Damage model parts are not where you would think they would be?
Why you just don't do it properly? You could have given gray painted crusader with bofors to axis for time being instead of this nonsense.
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