PPO's 101


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1.32 will soon introduce three new Player Placed Objects to give players some new game play options. This is only the start of what we can do with this new feature. And, as with any new game feature, there are rules and codes governing the who, where and how of PPO usage. The following "PPO Primer" should clarify what those initial rules are. Some of these might be changed after a while, once we see how they work in the live game.






With both the GE and the IFP, terrain will factor into placement. The HUD will display a ghosted 3D image tinted either red or green, indicating where the PPO can be placed. Once the system has determined that the object meets the criteria for placement in the terrain, the infantry unit will be forced into the kneel position and unable to move, change states or fire a weapon during the build process. Infantry units will be damageable during the build process. Should infantry damaged any time during the build process, the build process is interrupted.

That's it for today's lesson. Initial testing is looking good. It's once these feature get into the live game that these features will really be put to the test. It's that we'll be able to determine if any of the rules needs to be changed. We hope you're as excited about PPOs as we are. We can't wait to see how you play with them and what new ones we can introduce in the near future.