Coming this Labor Day (September 6th, 2021) will be version 1.36.13.0. This update focuses on several production related fixes ranging from vehicles, ammunition and terrain, and it also includes a couple of small fixes for Mac users. CRS remains hard at work behind the scenes preparing big updates for the fall and winter seasons, with a strong emphasis on roadmap deliveries. Expect a 1 hour downtime for this release Monday night starting around 6PM server time (pacific, GMT -8). Thanks for your support everyone!
World War II Online
Version 1.36.13.0 - September 2021
This release incorporates multiple terrain related fixes and features and also includes bug fixes for some 20mm rounds.
Features
- Wildhund and Wittmann added to the Fallen Soldiers
- Updated the game’s Credits
- Underwater beaches have been added to the coast line
- Some river banks have had their textures updated
- Airforce 20mm round penetrations have been updated to align with historical numbers
- The Church and Chapel have been updated
Fixes
- Corrected some armor errors within the M4 Sherman Series tanks
- Fixed a broken bush LOD
- Replaced the Dusseldorf Airfield Bunker
- Corrected a bug that caused an over penetration of 20mm rounds against some tanks
- Fixed a few floating and mismatched terrain tiles
- Radial engines should now show the proper smoke colors for their current damaged state
- The GMC Truck’s weird shaking should now be fixed
- The invisible collider around some trees has been reduced to fit within the trunks of those trees
- Fixed the cause of the Mac minimap sometimes coming up as black
- Mac players should now be able to utilize the numpad enter key to effect the chat bar
S! Cornered Rat Software
WWII Online has recently reduced its subscription from $17.99/mo to $9.99/mo. This was done to open the doors to a lot more players, new and returning. Please get the word out about this and how it continues to help push game development forward. As we are 100% community funded this is a critical reminder to boost efforts here.
Sometime when multi-accting and Cntrl-Alt-Delete / task manager/ Windows Key/ Toggling a last mouse input to that acct can ' freeze/ hold' and cause , circling / dancing/ etc. try going to map to prevent any last key inputs when togglingS!
Is this for all the beach tiles in the tile-set? Is the design geometry uniform for all, i.e. same distance out, same underwater slope? Do all unit types have the same ability to drive/stand/be placed on this new underwater terrain?
Perhaps a brief narrative of how you expect this new feature to be part of future gameplay would be informative and exciting.
Running more than one account on a single computer runs this risk. It is particularly worse if your specs are low (CPU specifically) and your bandwidth is limited (or WiFi). I'd recommend making those adjustments upfront before doing that again, the issue is your character basically drops packets and is automatically disconnected.
RSS feed for comments to this post