Introducing WWII Online Version 1.37.4.0 which is being released at 6PM PST 7/31/23. It's the first visible progress now being made which demonstrates our 3D model future-proofing by replacing legacy artwork and building for WWII Online 2.0. It also adds an initial (work in progress) Ricochet effect back to WWII Online after almost two decades - and yes, those ricochet rounds can kill. Aircraft will now get an enemy aircraft warning, similar to boats. Additionally, all trucks now have a horn sound effect, just click your LMB or primary attack button on your joystick. There are new towns, lots of fixes and some RDP relocations. Your subscriptions are making it possible for us to continue development, and all of us at Playnet/CRS thank you. More screenshots inside, please enjoy, S!
World War II Online
Version 1.37.4.0 - August 2023
In this release, we remember additional fallen soldiers, bring in the first of the WWII Online 2.0 3D unit updates and many more updates along with numerous bug fixes.
Features
- ARCHAEUS has been added to the Fallen Rats Memorial
- Hogan99 and Schollen have been added to the Fallen Soldier Memorial
- New 3D models have been created for these units:
- Opel Blitz (normal, supply and SPAA versions)
- Bedford (normal, supply and SPAA versions)
- Laffly (normal, supply and SPAA versions)
- FlaK 30 AA
- FlaK 38 AA
- QF 2-pounder AT
- Ricocheting rounds have been added back into the game
- When an RDP facility (factory) is damaged, your side will be notified by a System message to help with knowing when factories are being hit
- Similar to boats and ships, bombers will now receive an "Enemy aircraft spotted at x o'clock" text alert from their gunners
- A few RDP facilities (factories) have been moved to new locations:
- Breteuil (French)
- Leeuwaarden (German)
- Dortmund (German)
- Enschede (German)
- Horns have been added to numerous vehicles (use the fire key to activate)
- The "ding" sound that appears during training has been updated
- Engine fire special effects have been updated
- Anhee now has a capable small bunker
- New Towns have been added to the game:
- Buchy, Croisy sur Andelle, Leeuwarden, Apeldoorn, Enschede, Hellendoorn, Heerenveen, Voorthuizen, Amersfoort, Breteuil
Fixes
- Corrected the bright textures on the C-47 to match the other textures
- Fixed the texture issue causing Depot flags to appear dull
- Bomb drop sounds have been boosted in order to be heard over the roar of the engines
- Resized the Sdkfz 251's engine to be more historically correct
- The continuous clicking sound while on the Squad tab is now fixed
- The hitmap on these units have been fixed:
- M21 Mortar Carrier
- Laffly W15 TCC
- Sdkfz 25110b SPAT
- The barbed wire on some walls has been updated to allow for firing through it
- Adjusted the Allied and Axis Mortar Carrier commander's view controls
- Terrain fixes:
- Floating building in Tongeren
- Texture brightness has been fixed on multiple buildings
- FMB spawning location in Sheerness is now fixed
- Verdun East AB vehicle spawning locations fixed
S! Playnet / Cornered Rat Software
Ricochet's vs Infantry test, yes - they kill.
Ricochet tracer test (depends on the angle for how many are shown)
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Quoting Avondell:
All the rounds will bounce off of vehicles if the angle of the hit exceeds the ricochet angle set for that round. Same for terrain tiles (the ground). They do not ricochet/bounce off of buildings or bridges
Can you bounce solid shot tank rounds again?
And do solid AC rounds bounce off hard surfaces again?
There are a number is game features like that, which got lost over time due to not behaving properly back then and no resources
to address it properly.
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