v1.32 Open Test Read Me


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The upcoming content update for WWIIOL: Battleground Europe is quickly preparing to enter the open testing phase. In preparation for that we are posting this read me in hopes that we can answer any questions that you have and share those in a FAQ with the community at large. This should give everyone a good grasp of the features and what we need tested as we move into Open Test.

Later this week we plan to have an offline client available for download and we will then begin planning for some controlled focus tests and open testing to prepare this update for release.

If you have questions please post them below and we'll provide answers later on in the week. Please keep your questions brief and on topic so that we can give you a meaningful response. We look forward to your help testing this update and also giving you the chance to play with some of these awesome new features!

World War Two Online Open Test Candidate
Version (09-23-2010)


Bailout is the new despawn mechanism for airplanes. The goals are twofold. Give pilots a reward for returning their plane and also give them a better chance at getting the kill before a target blinks out. Planes that are on the ground (or near) will despawn as usual. Pilots that are in flight will need to bail out, if they can, before being killed or running into the ground.

Bailout Despawn:

Normal Despawn:

Unable to Despawn:

Bailout Scoring Changes for Planes:

Multi-Crew Bailout and Despawn:

Player Placed Objects:

We've added a new type of Server Tracked Object to this release, the Player Placed Object (PPO). These objects are only the first in a series of objects we hope to allow players to use to impact the battle they are in by affecting the world around them.

(*) Note: The placement rules are fairly complex to explain but in practice are easily observed. These are still being worked on in Beta.

Forward Resupply units:

The Forward Resupply Unit is a special type of PPO that can be placed bu a truck or the Mission Leader. This objects replaces the Mobile Spawn Point and Unmanned Mobile Spawn features in the current game with one that can be more easily placed by the mission leader. This is a first step in expanding the ways and means of entering the world and interacting with your group.

HQ Alerts:

We've enabled a system developed some time ago that allows for players to receive Action Alerts from the HQ. These chat based alerts can notify a player of nearby action when spawned in to help mission members coordinate intel to receive a better picture of the battlefield. These alerts can be used to compliment the contact report and way-point system, to give a mission leader more tools to organize his tasks.

This system is experimental and we plan to deploy it for an upcoming intermission to see how it plays large scale. We've been playing with it for many months internally and really like it.


Tables of Equipment:







Alerts are now all controlled by the alerts setting in the Preferences Tab







Concussion Bug:




Platinum Builders: