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A small update will auto-download at your next log in. It contains some fixes for a few of the more irksome bugs that were hidden inside the 1.32 release late last week. Don't forget to report any issues that come up during game play in the Testing and Bug Reporting forum!

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UPDATE! Scroll down for the new Readme. Today we are putting 1.32.5.8 into open testing. We've got several good bug fixes and some polish items as well as some new minor features. We're asking that if you have the time to take a look at the new beta and help us ensure we've gotten everything battened down and ready to go. PLEASE TAKE SOME TIME TO DO SOME TESTING! THIS IS A RELEASE CANDIDATE SO IF IT'S ALL GOOD IT WILL BE GOING LIVE FOR THE NEXT CAMPAIGN AND NEEDS TO BE WELL TESTED BY ALL!!

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DOC First off congratulations to the German side who won Campaign #65 in fine style capturing England, at the same time highlighting the power of the new ML centric game-play made available by the release of the v1.32 dynamic spawning feature. Enhancements and tweaks to this feature planned to roll out with future dev. will see the game becoming much more dynamic than fixed spawn points allowed it to be in the past. With the intermission starting today we are going to cover a popular function that current players can focus on to improve their campaign play, that being LEARN TO AIM!

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DOCFor as long as we can remember in WWIIOL, there has existed a schism between certain aircraft that for many pilots came down to "Allies good, Axis bad”. During a recent audit,  we researched control input fidelity in all the fighters and we found a variation that we could better manage this with. While it did affect the Bf109 series most it also affected the Bell Mle.14a. Since the Bf109 series is 5 of the 7 available German fighters and the Bell is only a single aircraft type, it unintentionally gave the appearance of an "Axis versus Allied" issue.

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