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We are moving to the first stage of public testing for the upcoming 1.31 release of Battleground Europe. Starting December 21st, we will make a 1.31 Beta client available for download. Alongside the client, a testing procedure and survey will be made available so that the production team can gather more data about performance and make some final decisions on game settings.

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Today marks a milestone in the development of 1.31. of the six hundred plus tickets we've had through the development cycle, one third of them are closed and another third are in the QA cycle, ready for testing. This leaves about a third of the known issues to complete but several of them are minor issues that don't really count. In other words, the end is near.

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I like eye candy. It makes it easier to sink yourself into a game and for a few hours, transport you to a different place and time. Graphics, sounds and special effects are major contributors towards that "suspension of reality" feeling you get from good games. We have long been criticized for neglecting the look of the game in favour of mechanics and so, here comes v1.31 and now there are rumblings that this is nothing but a "lipstick" pass on WWII Online. New buildings, new trees, ragdoll effects, weather & rain... it's all just eye candy, isn't it? Nope.

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