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DOCThere were some issues that stemmed mainly from the new authentication server and the background processes we had to upgrade as part of the "invisible" side of the online game service. The patch itself was good overall with only a couple of issues we should have solved quickly. There *are* a bunch of things that could go south on you when we make a major change like this, depending on many variables, and since we can't know what your individual situation is specifically, we have a "blanket" process that should cover basically everyone. Read on for what to do :-

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WWIIOL - Battleground Europe
Version (6-26-09)

- Fixed moving with binos bug

- Added code to save the minimap scale over HUD resets
- Fixed "engine dead" readout

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