I'm building a new beta as I write this. It seems that not much has happened this week but that's because there is a lot of work that just didn't make the read me, and oh yeah, we had a HUGE China milestone.
I'm building a new beta as I write this. It seems that not much has happened this week but that's because there is a lot of work that just didn't make the read me, and oh yeah, we had a HUGE China milestone.
In the ongoing drive to upgrade Battleground Europe, Cornered Rat Software will be implementing Ragdoll physics with the live release of v1.31. Using a third party physics library called "Open Dynamics Engine" (ODE) players will now have the option of seeing an infinite variety of infantry death animations. Ragdoll is yet one more method the artists and coders at CRS are using to increase the immersion of WWIIOL.
We are excited to finally reveal the details of our latest upgrade to WWII Online: Battleground Europe which will leverage version 1.5 of our proprietary UNITY 3D game engine. Currently in closed Beta testing and expected to be available for public testing this fall, v1.31 will include many visual upgrades, hundreds of new objects and major new features such as variable weather, rag doll physics and a new capture mechanic.
Today's release fixes the majority of outstanding bugs for our pending release in China. We still have a few host related issues and we plan to release an updated PlayGATE in support of the pending Open Beta test for China that should start in the next week. This will likely be our last release for 1.30 in the US as we now move on to start closed testing for the Unity Upgrade and version 1.31. I would like to thank our team for delivering this milestone and to our team in China we wish you tremendous success!
One feature that CRS devs have long wanted to add to Battleground Europe is changing weather conditions. After a lot of testing and tweaking, v1.31 will see the addition of cloudy and rainy weather to the game. Our goal is to provide more variety to game play while increasing the "fun" factor.