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GOPHURAs everyone knows the long-awaited update to Battleground Europe has been in open testing for several weeks and with the help of the player community, the testing was nearing completion- until today. The number of test "tickets" for the production team to work on prior to final release of v1.29 is approaching zero but one issue has been a constant concern in the past weeks- performance.

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KFS1When Campaign #46 went live, we slipped in a little feature. I'd coded these a long time ago but never enabled them because I didn't get a chance to test them. While I was waiting on the scoring processing for today's campaign reset I decided to run my little test battery. Chat shortcuts are 5 letter codes you can type into a chat message that the server will swap out for meaningful information. Each starts with a '$' symbol followed by a four character "subtitution name"

    $orig
    $targ
       Are replaced with the name of your mission's origin or target respectively.
    $lead
       Is replaced with the callsign of your mission's current leader.
    $unit
       Is replaced with the short form of your current brigade, e.g. 1.Division/1.Brigade
    $miss
       Is replaced with your "mission" name, which is the same as $unit/$miss... E.g. 1.Division/1.Brigade/KFS1

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GOPHURSome people love the smell of napalm in the morning. I do too but not as much as I love this time in a dev cycle where we begin to see that we are closing more bugs than we are creating, when we see that our features are almost complete and where we turn to our community to show them what we’ve got and ask them for their feedback on how to make it even better. It’s that time for 1.29 and next week we’ll be opening the doors to the test server and inviting you all to drop in for a look. This time however our focus has been a little different than it has in the past.

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Ok boys and girls, it's time for a quick word about current (v1.29) production tasks. We're hard at it as usual, and since this is such a large development cycle with the Chinese (client/host localization) requirements creating a huge amount of work we otherwise wouldn't be involved in (translating everything and creating that client compliancy is enormous just by itself!) but things are humming along, if humming means tearing your hair out. 8]

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