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This important update includes the long awaited High Explosive and Kinetic Energy audits, which means explosives are significantly more lethal and non-explosive projectiles will function according to historical properties. Several new close support vehicles have also been added to the game. The naval game has received some love and now you may ride on an FMB. We've also audited turret and ammunition reload speeds for tanks. This is one of the most significant updates in terms of improving the quality of game play that we've been able to offer in a long time. The players have been asking, and now CRS has delivered. We appreciate your support and can't wait to see you in-game. Full details within the article including some greater explanation about what's coming by the Community Manager, Blkhwk8.

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XOOMIn our continued pursuit to provide the highest level of realism, Scotsman will be sharing the new High Explosive model with a screen shot and documentation that helps outline the major impact this will have on the game. We'll also show you a first look at the new "Steam" user integrated account creation and server selection screen, and outline our new "Basic Training Required" UI flow. Finally, we're encouraging Squads again this week to prepare to bring on new users, as we're already seeing a noticeable increase in population. Buckle up, the development train is moving full steam ahead!

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News related to patches and game features in production and slated for an upcoming release.

Updates and news regarding game server operation and maintenance.

Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

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