Improving Infantry Weapon Textures

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XOOMIn our continued pursuit to improve WWII Online, we wanted to announce a bit of what we've been working on behind the scenes. Looks are a priority to modernize our appearance from the first person perspective while maintaining a users best game performance. Take a look at some of the progress we have made so far.

Infantry (art) has long been on our list of things to improve, recognizing full well that it can be an initial deterrent to new players. We want to equip you with not only pride in the game you love to play, but give you some more ammunition to bring new recruits into the game.

While we're still not at a point to create a new host or client release immediately, we're preparing for it by updating existing assets through our Lead Artist "VOLCOL." For a long time Volcol has contributed greatly to the game's art, which probably can be most recognized by his work on the US Infantry Weapons, RPATS, Gewehr 41 and helmet renditions. He has since enhanced his skills and has produced some quality textures updates we're presenting today.

Art represents some of the easier assets to improve for our game with the least amount of risk. This is one of the components that does not directly rely on coder involvement. Though updating the quality of these is no easy task for us non-art guys, Volcol has taken the bull by the horns and is doing great things in the art department.

As part of this development work Volcol has completed the MP40, Mas38 and M1A1 Thompson (UK Version) so far. We have several other areas of data and code that are gradually being managed into this early development rebuild, which is critical to make great things like this become a reality.

This is an important step forward for us at Cornered Rat Software and we thank you for sticking with us while we continue our efforts to improve the game where applicable. This only represents one of the many positive developments lately, Greenlighting of WWII Online, CSR 2.0 Alpha and our Build the Community Advertising Goal completion.

Click here to see a bigger slideshow...


A big salute on behalf of all of us at Cornered Rat Software


0 #12 Oshinski & Forsberg 2020-07-14 23:07
I actually really liked reading this article and thanks for the tips - book marked!
0 #11 Gernand 2013-10-04 10:59
Oh man that mp40 looks sexy.
0 #10 Gophur 2013-10-03 11:55
Steam is a pretty big task. We've got a lot to explore and adding server capacity may be an issue. Right now we're focused on getting these new art assets into production.
Steam will take some time but I think we're all excited to see it happen.
0 #9 Puttzy 2013-09-30 22:19
When will we see the game actually on the Steam Store? This is what I am anticipating amongst most things since the "GL-day" came upon us.
0 #8 Noda503 2013-09-30 15:38
Thanks for your effort. This is what the game needs to increase the number of players
0 #7 bacon55 2013-09-29 16:10
Can't wait to sign up again. Looking forward to seeing this new stuff in action.
0 #6 Zac74 2013-09-28 02:56
A major improvement! Great stuff!
0 #5 Lipton 2013-09-27 20:07
Well now you've done it. I was perfectly happy with the old look. But wow!
I will now be demanding better graphics.
0 #4 Tayvl 2013-09-27 18:24
Very interesting slideshow.
0 #3 wrath04 2013-09-27 16:25
Awesome Job guys! !S
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