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WWII Online is currently conducting an internal funding drive using our built in subscription system. This is a great way to consistently support development of WWII Online and ensure the Rats get the resources necessary to fuel development / operations. The Hero Builder Subscription is bar-none the very best method to help the team, and you'll be rewarded with in-game units only available to Heroes and recognition only available to Builders. Our Hero Builder sub goal is at 9% and needs some additional backing by the community. Keep reading to learn more about what you get and how this makes a big help. Remember: WWIIOL is 100% community funded - support the Rats! Check out our Subscriber Drive Announcement (here) to learn more about our current effort. To become a Hero Builder (subscribe here).

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All veteran accounts at WWII Online have been reactivated to show the latest developments that have been made here and to raise awareness about our 2018 Roadmap and funding initiatives. Report to an active squad and get into the fight! For any account support please submit a ticket at http://support.wwiionline.com and our guys will get you squared away. Read the article for details on upcoming events, important announcements and some of the latest developments we've made to improve WWII Online. CRS welcomes back all of our veteran players, we're glad to have you, SALUTE!

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One time purchases for Downloadable Content of WWII Online is coming to Steam! CRS has been looking for additional path's of monetization to help supplement the baseline Subscriptions that we offer, and the DLC's we're planning are the best thing we have to open up to a newer market seeking to make purchases they're comfortable with and interested in. Subscriptions (Premium & Starter) will continue to hold the primary access of the game and maintain its value, but we think many customers on Steam are going to be happy about this move. Read more about how Steam users progression path is planning to be updated in the near future.

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As we prepare for release on Steam, we need to evaluate our policies to ensure optimal experiences for all of our customers, old and new. After much internal discussion about the experience of new players in the game and a thorough review of the data and trends of our current free-to-play model, we have decided to make some changes to the way that new players are introduced into our unique combined arms battlefield environment.

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