Some feedback on the player inspired road map for 1.35 and beyond....
Some feedback on the player inspired road map for 1.35 and beyond....
From the Barracks: "Why is this possible? How does it work? A few times now i have run a circle around a tank and the turret gun can be up to like 30 degrees behind me, and he fires and kills me. While its obvious I am way ahead of the turret gun in terms of circling around the tank."
While some of our players don't really care about scoring and stats, many do and visit the CS&R pages regularly. It's a good way to figure out whose butt you kick on a regular basis (and vice versa). The stats are reset at the end of every campaign and archived. The actual process of resetting can take a long time, depending on how long the campaign ran. Skurcey wants to know "Why aren't stats compiled during intermission? I've always wondered?"
From the Barracks: "FRUs rock. Love em, awesome. BUT.. They tend to spread the field out too much, in a manner that breaks "realism" and immersion and that dilutes player density and therefore player combat fun. To fix both problems I suggest adding this limitation to FRU placement limitations.
There are frequent debates on our Player Discussion Forums regarding "balance". Much of the time, players tend to limit these debates to comparing only portions of the available equipment list. That's' not how it's done in WWIIOL:Battleground Europe, it goes much deeper. Read on for DOC's explanation of what goes into decisions about equipment levels.