GUN DEPLOYMENT AND THE COLLISION MODEL

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Hellcatz expressed a concern about deploying a gun and it's reaction with surrounding objects: "it would be nice to deploy a gun within the veh spawn of an FB and then un-deploy (or whatever you want to call it) without the damn weapon tipping over, up, side-to-side, etc. A bofors gun is heavier than the freaking "tent" (vehicle spawn of an FB). is this fixed in 1.31 or not? if not, it needs to be because it's [unrealistic] "
DOC: It is unrealistic but because to fix it would require rewriting the collider system (it is unit collisions with the tent collider that are doing this, the only option is to have no collider and you don't want that) we might have to live with the lesser of two evils for some time. Basically you're putting the stabilizing legs THROUGH the wall and roof collider of the tent you spawn in, which the game engine has to push you back for because otherwise you could just clip through them with anything. If you leave the spawn you can deploy those legs but not inside the "building" which is what a tent is, as far as the game engine can determine it. Right now it's an "off/on" variation that can't make exceptions for this unit over that unit. You either have a unit through object collision or you don’t. It's also why your stabilizing trail legs on an ATG for example make gunning a trifle wonky if you place yourself where they can collide at deployment with berms and other objects that have a vertical component to their colliders.

There’s no denying we’d like a much more variated collider system but being honest with you we won’t be getting one for some time is the best guess that can be made right now. Maybe this year that can change, we just don’t know right now.