PFF:WE CAN HAS RDP BOMBING BACK?

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Over the years, CRS has reacted to concerns and requests from the players on many game features and mechanics. We've always attempted to try to implement changes that we feel would benefit as much of the player base as possible. One of the features recently being discussed has been a return to RDP bombing. We're proposing a change that we're hopeful will be met favorably by all players.


DOC: We have for a long time had calls to increase the effects of strategic bomber operations against a countries RDP factories. This hearkens back to a time when the damage you could do was so great we lost many customers over the repercussions of such bombing. Great for your emotional reward and satisfaction but very bad for the games continued survival.

When we altered the consequences of strategic bombing to affect the numbers of new equipment available after attrition rather than the actual existence of those units, we were cautious not to instigate an effect that would be too overpowering. On the downside, this creates the impression it isn't powerful enough. It's a tricky balance to find, enough that it seems worth the effort but not enough that the losing side decides not to play and the whole game disappears for even the winning side.

We have thought about this, and studied the consequences on both sides of the question, and the results of many campaigns where strategic bombing was a part of the general play and many others where it appeared not to be. Currently the maximum effect to the resupply of units lost through battle attrition is 50% of the server resupply timer, which is achieved by reducing the RDP factories of your enemy to 100% damage state.

We are suggesting that this be increased to 100%, ie: double the current effect. If your RDP factories are 100% destroyed you experience an additional 100% delay to your resupply timers instead of the current 50%. For example, with 0% damage on a factory, a tank is resupplied in about 7 hours. With 100% damage to a factory, this timer currently increases to around 10 hours. With the changes proposed, at 100% damage to the factory, that same tank would now take 14 hours to be put back in supply. This makes strategic bombing of greater worth compared to the huge effort required to mount and sustain such a campaign, but at the same time doesn't deny the players on the other end of it the complete use of equipment parity like the old system did. They just suffer the effects of a lost battle to a greater degree because the wait to be resupplied with replacement equipment is greater. We have other ideas, too, but this is one we can implement quickly and easily until such a time that a more favorable plan can be fleshed out.

Some would be opposed to this because it "makes losing unfair" but the counter to this is that losing is always unfair to the loser.

The facts of the matter are that if we didn't have a loser there wouldn't be a winner either. You can only win by beating your opponent not by removing your opponents ability to beat you. Otherwise, you only remove your ability to beat your opponent.

 

Comments   
0 #46 robb 2011-03-30 04:02
Sorry guys - not keen on this. in reality each side moved production away from their main factories to minimise RPD effect Spitfire production was never badly effected despite Southampton being frequently flattened. Keep it at 50%.
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0 #45 grunt768 2011-03-23 01:28
Problem is, axis will have this slow resupply evenly spread across their front line, where as allies will have "weak spots" due to the 2 different countries.

If the allies could spread the damage across the both countries that would work better.
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0 #44 Poogie 2011-03-21 20:28
The fighter jocks best be on their toes and ready to scramble.On both sides. it is not a secret when the bombers are in the air. RDP Is and always will be part of the battle.. S!
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0 #43 t9sniper 2011-03-18 20:10
axis would never make it out of tier 1... we have so much trouible dealing with early allied armor. all that would happen is axis loses all its armor early in the day.. can't defend itself for the entire day basically.. axis loses campaign in 10 days
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0 #42 mdundee 2011-03-18 00:55
it's pretty balanced atm, the French factories are easier to get to, and the French forces make up 2/3rds to 3/4ths of the active Divs on the ground. it all balances out
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0 #41 cuda440 2011-03-14 16:48
I think Germans need to have factories in three more cities deeper behind the line due to the fact that allies have factories in six total cities.
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0 #40 ch53guni 2011-03-14 11:40
will be the numer of factory "boxes" different or have both sides the same number?i dont like the rdp war it just gives less supply for both sides. does overstock rule change too?
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0 #39 ch53guni 2011-03-14 11:39
will be the numer of factory "boxes" different or have both sides the same number?i dont like the rdp war it just gives less supply for both sides. does overstock rule change too?
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0 #38 Raptor341 2011-03-12 21:17
Not nearly enough to really bring it back ( oversupply vs numbers will still hamper its battlefield effects ) but at least a step in the right direction
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0 #37 Sockeye 2011-03-12 15:16
Well, it's a start in the right direction I guess. But I personally think the factories repair way too fast making the raids seem like an up hill run and waste of time.
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