User Rating: 4 / 5

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From The Barracks: "Would it be a bad thing to tweak sappers? So they could no longer kill certain type of high end tanks. My greatest fear as a tank driver is one lone guy just waiting to sneak up and sap me. Make it so they can only damage the high end tanks maybe? They should IMO be a true teamwork class, one that does jobs for others and manage the PPO's etc...

RAFTER

User Rating: 4 / 5

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Lots of good questions are coming from players on the heels of our 3rd person infantry update: "Is the plan to still have multiple possible textures for the infantries faces? I've noticed that the helmets seem to be an object placed on the models head instead of being actually a part of the models like they are now. Assuming that is correct - does that mean that different types of soldiers are going to be differentiated by different helmets/other gear as opposed to completely different models as we have now?"

User Rating: 3 / 5

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We have been evaluating the success of the PPO feature since we released 1.32 and overall we are really pleased with the feedback from players and the effect they've had on game play. 80% of players from a recent survey love the PPOs. The Field Resupply Units especially are a hot topic in the forums and in-game. While the majority of those surveyed felt they had a good impact on the game, we see that there is a need to modify some of the rules that govern them.

 

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