Some concerns have cropped up regarding the performance of Bofors rounds: "Me and some colleagues who also play bofors have noticed a distinct change in the gun with the last patch - and no mention of changes in the notes. Could you please explain why you have decreased the velocity of the rounds initially from 900m/s to 875m/s and why in game, they are actually only 500-575m/s. Do you intend to rectify the problem with your next minor patch?"
From Drkpatch in the Barracks: "Have you ever considered moving to a "slot" type mission spawning system? What I mean is, rather than having a mission be a total free-for-all, where you can spawn anything in the pool that your rank allows you to, have a finite number of "slots" or roles in each mission. To take it a step further, I'd suggest also having a finite number of missions allowed in each brigade, and have different mission types, such as inf defense, inf attack, inf mortar, armor recon, armor attack, anti-tank, etc"
Seems that ya'll are still finding ways of making things happen ingame that make the devs scratch their head and say "How the heck did they manage that??!!". So when the Allies suddenly had several brigades routed this morning, players were left a little confused. DOC takes a minute to explain what happened:
This idea has been brought up in the Barracks a few times over the past couple of years: "Just think it would be a great way to make gameplay more dynamic.. If a town to the rear of a supplied frontline town is also supplied, why not give that town a fb to the adjacent frontline town? Think it would make for great open field tank battles... Gives the defending side a fighting chance at relibbing a camped town...
Maybe up the bde movement timers and make it so people would have to drive ms's and tanks in instead of being able to rotate a new bde in almost instantly and have full supply... Just a thought"