User Rating: 5 / 5

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A question from Belnz in the Barracks: Why not have each additional player reduces the capture timer by the same amount? Also im not that familiar with the beta but i assume 1 lone defender hiding upstairs say wont prevent a cap vs. 10 players but instead. In other words the number of live defenders has to be greater than the number of cappers. As for instant caps? Why not?

User Rating: 4 / 5

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"I have been playing this game for about a week, and I LOVE driving the HT...But, being a noob this is a bad way to rank up as I have found out. I don't get points for towing, I don't get points for resupplying, and as I am in a Halftrack and cannot MSP, I don't get points for spawning infantry.  Could it be possible to give points for giving ammo and towing guns? Even if it is just one point per resupply or per tow?"

User Rating: 3 / 5

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From Irelandeb in The Barracks: "These radii are much much shorter than the real life greandes had. These in game radii are approximately 4.5 to 5 m. I know german and french concussion grenades had very variable ranges due to their nature (Not having much of a casing, there are cases of guys surviving these greandes going off by their head and others being killed by secondary fragments a 15 m away.), but the mills bomb had a reputation for being a VERY powerful grenade. It could kill you from further away than you could possibly throw it. So what's with the lack of fragments?"

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