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Today I decided to write a blog-style article that's a little more about the folks behind the project and how developing and producing WWII Online plays out.

In the early summer we had completed a tremendous amount of work on what was needed to bring a starter set of Americans into the game. We had known from the beginning that we weren't going to be able to immediately complete the entire weapon and vehicle set that would being in the U.S. "on par" with the other countries so we chose to move ahead with the special event/mini-campaign approach. This would let players enjoy fighting with and against the U.S. without waiting much longer for additional units to be produced.

We also forged ahead on a big re-write of some core host systems. Why? Well two main reasons. The first is that we have in mind some new and exciting features for the campaign that required changing the way the game scores events- everything from kills through to missions. The second is we wanted to see a big improvement in player visibility/lag. This was a really good plan because it would open the door for all kinds of new campaign stuff like new scoring event types, real-time scoring and achievements (think, PlayerX just achieved master sniper award for recording a 6 kills streak!). It would also allow us to move forward with persistent missions and other really cool things that relate to grouping. Well, things didn't exactly go according to plan. With a single host coder (*waves to KFS1) and a huge code base that runs a persistent world MMO simulation that was first written in 1999-2000 with bits re-written on top and around that code for ten years, sometimes you can't always see around all the corners. We've accomplished a lot of what we set out to do but we still have a fair amount of clean up as you can see from the 1.34 server performance.

So what happened to RA? Development on Rapid Assault was always taking a back set to Battleground Europe when it came to how we use our resources. When it became clear to us that we were going to need all-hands on deck to push 1.34 out before the end of the year, we seat RA aside for the moment. When will it make an appearance? We're not sure yet. We were very, very happy with the alpha testing and many of the testers were pretty excited about it. We plan on continuing development of RA as a test bed for future technologies and possible features for the campaign and I suspect you'll get an early look at something in the first quarter of 2012.

I can hear you, gentle reader, "What's in store for the campaign!?!". Well we've got several things in the pipeline. First and most importantly is we want to get the 1.34 release more stable and eliminate some of the worst bugs. We've done much of that already but there is still more to do. We also have some things in production now that shorten that long list of needed U.S. units. Will the U.S. find it's way into the "regular" campaign any time soon? To put it bluntly, we are working our asses off to find a way to make that happen. We've also got a couple of nice items that have been waiting in the wings that might sneak into a release before the end of the year. We've got our fingers crossed.

2011 has been a very challenging year for our crew. We've had some great additions to the team (shout out to VOCOL) while having to march on without our long-time Mac guru, AHWULF. We achieved a major milestone in finally getting a new country into the game but we've also had some setbacks in trying to live-up to a really aggressive schedule.

As always, the vision that we share with the thousands of crazy fans of this game is what keeps us pushing the rock up that hill. We appreciate those that stick with us and those that come back.

Thanks for all the support.


0 #11 mook 2011-11-29 09:41
doing Great what about a jet fighter for germans me262 brits got one two cant remeber it right know
0 #10 jimato 2011-11-28 13:54
I like the improvements and additions you've made to the game. By all means forge ahead with more equipment for the American Forces; especially aircraft!

Can't wait to see what exciting additions you be giving us all for Christmas!

0 #9 Smgman 2011-11-28 12:46
Yes Im one of the crazy fans of this game and have been since Sept 2001 . Looking forward to another 10 yrs of fun . S! CRS Team 1.34 is outstanding
0 #8 Sparre 2011-11-28 03:13
Sounds we have wonderful time ahead. :)

Thanks for the update Rafter.
0 #7 ramse888 2011-11-26 23:22
Would really appreciate it if we could get more targets for bombers. Increasing the RDP damage/supply value would also be a plus.
0 #6 rubez 2011-11-24 00:49
:) this is what makes battleground so unique compared to other games
0 #5 Winttrix 2011-11-23 20:59
You have created an excellent game that persists through the years. This game will continue and never be surpassed by any similar MMO.

My only concern is: will Mac support continue without AHWULF?

0 #4 Judge 2011-11-23 20:18
*hands CRS a big box of beer*

You've done great so far. Have a good Thanksgiving guys.
0 #3 fxmkorp 2011-11-23 17:54
If CRS makes my low end pc play with a good number of fps like 1.33 did and with the same or less amount of lag of 1.33.
I will subscribe I WANT TO and CRS deserves it but I can't enjoy currently playing on my pc.
0 #2 Merc88.87.86 2011-11-23 15:52
Yep been here as a pre-order player, saw the ad in a magazine i think... or online somehow...Its been a great time, I can't tell you how much money I have spent over these years. I'm still having a great time, and thats what I'm paying for, all good!
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