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Today I decided to write a blog-style article that's a little more about the folks behind the project and how developing and producing WWII Online plays out.

In the early summer we had completed a tremendous amount of work on what was needed to bring a starter set of Americans into the game. We had known from the beginning that we weren't going to be able to immediately complete the entire weapon and vehicle set that would being in the U.S. "on par" with the other countries so we chose to move ahead with the special event/mini-campaign approach. This would let players enjoy fighting with and against the U.S. without waiting much longer for additional units to be produced.

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It's no secret that WWIIOL:BE is a brutal PVP, with a pretty significant learning process. Think back to your first few days in game and try to remember looking around and wondering WTF you were supposed to do next. Even though we've made the game easier for new players, it's still a challenge, so we're turning to you, the veterans, to help them learn the ropes and stick around.

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I wanted to follow up Motor’s “Cheating or Sneak Bugger” article with one about the GMs.  The GM’s are player-volunteers.  They could be your friends or squad mates and range from day one players to ones who have only been playing for a few years.  Their job is a tough and thankless one because sometimes they are asked to take action on  situations that can sometimes be pretty cloudy.

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