
Welcome aboard, DEKARD!
"Wired" blogger David Axe posted an article last week about the US army wanting to "build a "Massive Multiplayer Online Game" (MMOG) where a wide range of Army training could take place."
"Potentially an MMOG could be created which adheres to the physical and behavioral reality of the world and provides an 'always on' environment in which to execute training, something like World of Warcraft, but focused on the military training customer," says Dr. Roger Smith.
Army researchers claimed that nothing like it has been created.
We recently celebrated the 7th anniversary of the game's launch. I was really pleased to see the number of players who came back to check out the game again and visit with old friends. For many players, it's been five, six or even seven years since they first logged into the virtual battlefield of "WWII Online". For us, the staff of Playnet and Cornered Rat Software, seven years really means nine.
I spotted an interesting question from a player this week who was a little confused about how Battleground Europe got it's equipment make-up. the real story is probably not what some newer players would imagine ...
When we started the game, several years ago, we had only completed the 1940 basic set of equipment when we (for various reasons not under our total control) had to launch the game and go live. We didn't have RDP, we didn't have equipment tiers and we didn't have any "progress of weapons technology" through the campaign like you see now. We didn't even have campaigns.