The leaves are changing and falling to the ground, the Cowboys have lost 3 out of 4, and Santa Xoom and his crafty elves are busy at the North Pole . . . it MUST be December!! (courtesy of Euphobone!)
Before we dive into some delicious development rumors - we must discuss a serious topic.
In our game, we get to remake or attempt to remake military history with all sides doing their best to win and that is how a game should be; competitive and fun for all. With that in mind, please remember that each of us is guided by a well-defined Terms of Service (TOS) to ensure that we have a welcoming community for new and present subscribers and free-to-play gamers. If you observe inappropriate behavior please see "Community Safety" at the bottom of this page to report such behavior. The screenshot key (F9) is your friend.
Now, about those rumors . . . even as you read this, operations, developers, producers, QA testers from multiple continents are reviewing and modifying vehicles and features. This upcoming patch will provide added tactical capabilities and will change the way our game is played due to those capabilities. As you may recall, this patch is commonly known as the "APC Patch" as all three factions will now have APCs in Tier 0 with the progression on those same platforms of an anti-tank capability. When we introduce these vehicles you have the opportunity to work in combined arms versus solo efforts as we all know when our player's group together to attack or defend an objective the game really comes to life and shines like no other. I suggest that the community read up on the capabilities of these platforms and think of strategies/counter-strategies on how best to implement/defeat these new platforms. For the Allies, it has been a long wait to finally have their own iconic troop carriers. If the Axis players sleep on these vehicles, they are in for a shock.
There could be other surprises but that really depends upon the continued super-human efforts of our volunteer team so if a certain holiday expectation is missed . . . take a deep breath and know that we, at CRS, want these toys in your hands more than you can know and that we will continue to push hard even if the calendar reads "2022".
LT COLONEL TOOLS: How To Use Them:
Listed below are three basic links to help get you up to speed in using the HC toolset.
WWIIOL Youtube Channel - High Command Tutorial Series
WWIIOL High Command Quick Tips
As always, please remember the "Critical Rules of Town Ownership" . . .
***** CRITICAL RULE #1 – DO NOT ATTEMPT TO SWITCH TOWN OWNERSHIP UNTIL YOU HAVE BEEN PROPERLY TRAINED EITHER BY SENIOR ALLIED HIGH COMMAND OR A GAME MANAGER ****
IF YOU ACCIDENTALLY ATTEMPT TO SWITCH TOWN OWNERSHIP – USE .HCCP PANEL TO VETO THE SWITCH
**** CRITICAL RULE #2 – QUESTIONS? SEE CRITICAL RULE #1 ****
Campaign Update - #185
Day 31 of the Campaign and it looks like a 15-rounder . . . . this map is nearly split 50/50 on ownership with momentum swings for both sides. The battles lines East of the Meuse and the southern edge of the map continue to rage back and forth with both sides capturing groups of towns then losing a similar number of towns night after day (rinse/repeat). We are on the doorstep of the weekend and with tier progression, it looks to be a bloody weekend! As you see outstanding gameplay, organization, and leadership --- reward your fellow gamer with a medal nomination in-game or on Discord. Nothing raises morale more than a mention in dispatches via a side-wide proclamation.
Rat Chat Question & Answer (continued)
Question: Okay but how far away is 2.0? - Vajan
ANSWER: We'd like to have it up and running tomorrow but with the amount of work to do, we are expecting more like a few years will bemore likely.
Question: Will we ever get an in-game map update so that the map textures match the new ground textures that we have anytime soon? - C00per
ANSWER: That's been worked on some but there is more to get updated.
Question: What will CRS do to improve DE armor usability in game. DE turrets are too slow - increasing a couple armor types (PII, IVD, IIIN) turret speed toeven just 75% of their Allied counter parts would be huge. Has this discussed or planned for implementation? - Coug
ANSWER: All tanks have historic traverse rates. To acquire quickly, also traverse the hull. *PRO TIP*
Question: PPOs are way too easy to destroy by bombers! - Anonymouse
ANSWER: We have reviewed this and there will probably be some changes in this area.
The Mailbag
Anvil - I am working on my own version of the web map with no leaflet or open layers backend. I would like this new map to have the same aesthetic as the in game theatre map but for this, I would need the game assets. So would it be possible for me to obtain the in-game assets that are used for the theatre map?
ANSWER: You are making the mailbag sweat icicles but I will try to get you an answer from the Tech Elves.
Ice - What is the USA RDP calculated from and has it been tested?
ANSWER: This answer is still pending but I will have to follow-up.
Community Safety: Follow these steps:
- Press F9 to capture the in-game chat or Print Screen on your keyboard for outside of WWIIOL
- Use .report to notify the GM team
- Contact your CMT via CRS email or use This email address is being protected from spambots. You need JavaScript enabled to view it. and attach screenshots
Community Management Team (CMT)
We are here to serve and engage with YOU!
NICK | SIDE | |
BLKHWK8 | Allied | This email address is being protected from spambots. You need JavaScript enabled to view it. |
IMBRUTUS | Joint Training Command | This email address is being protected from spambots. You need JavaScript enabled to view it. |
KMS | Axis | This email address is being protected from spambots. You need JavaScript enabled to view it. |
SIDEOUT | Joint Training Command | This email address is being protected from spambots. You need JavaScript enabled to view it. |
TEX64 | Texan | This email address is being protected from spambots. You need JavaScript enabled to view it. |
TREVOR8 | Axis | This email address is being protected from spambots. You need JavaScript enabled to view it. |
WAVER | Allied | This email address is being protected from spambots. You need JavaScript enabled to view it. |
WESTY91 | Allied | This email address is being protected from spambots. You need JavaScript enabled to view it. |
I am honored to be a part of the Community Management Team (CMT) and I look forward to seeing you on the battlefield and if I show up on your kill list . . . I was looking at my map!!
tex
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