About the Game & Team

WWII Online Information

Physics Based PVP Combat

WWII Online offers a variety of weapons and vehicles to choose from in every combat scenario. Play as an infantryman, bomber, panzer tank or drop in as a paratrooper.

Combined arms combat can be found across the entire scope of our world at war.

More about Physics Based PVP Combat

Real Players - Real Time

Every single air craft, infantryman, tank, truck and naval vessel is a REAL person in REAL time operating the vehicle! You will embark on very challenging game play that is both exciting and compelling.

If you think you have what it takes to go against our players, sign up and show up. We guarantee that you'll be tested and become a better FPS player by mastering our game.

More about Real Players - Real Time

Combined Arms

Make history come to life or change it completely as WWII Online demonstrates the scale of combined arms warfare in a breathtaking gaming experience.

Choose to pilot fighters and bombers, command tanks, run supply or mission creation trucks, captain and crew naval vessels, or fight on the field and in the towns as an infantryman or paratrooper capturing enemy territory.

More about Combined Arms

Massive Scale

WWII Online is a massive scale WAR going on 24/7 driven by players. There are absolutely no zones, you can fly your aircraft from one end of the map to the other without despawning.

Hundreds of players can end up in the same fight or supporting that battle in the Army, Air Force or Navy. This scale and combined arms realism is the core that makes WWII Online stand out from everything else on the market.

More about WWII Online

All combat is alongside live players in the same zone-less 300,000 sq km game world where every vehicle or weapon is controlled by a real person.

You have the option to either join existing squads or create a new one with your friends. Create your own command structure and plan how you will conquer the enemy.

Do you have exceptional leadership qualities? Lead your side to victory as a High Command officer. Move forces to attack objectives or defend your territory.

Physics Based PVP Combat

Combat Realism

Realism is taken to a new level - This isn't another arcade-style WWII shooter! Our weapons and vehicles are modeled utilizing historical data after hundreds of hours of research.

The game's designers came to WWII Online from award-winning MMO combat flight simulation titles and have carried over a dedication to realism and simulation style game play whenever possible.

Simulation

A proprietary physics engine powers an advanced, component-based damage model for vehicles that simulates the actual components found in WWII units. In addition, we accurately model armor thickness down to the millimeter and flight models for aircraft down to every surface and control for a true-to-life simulation. Even the ballistics are precisely and accurately modeled for each type of bullet or round in the game.

All of these elements provide realism, creating a skill-based simulation where players must learn to properly employ the weapons and equipment available.

The video seen below helps explain damage and ballistics modeling in the game and gives you a taste of the simulation style gaming experience in WWII Online.

Damage Model Explained

The below video was created with a previous version of the game's graphics engine and does not represent the current graphical presentation.

Real Players - Real Time

Massively Multiplayer (MMO)

All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person. The game world is a single zone-less map set at half scale of the European Theater between 1390-1944. From this map, the game provides winnable campaigns that are completely player-controlled and non-scripted. Some campaigns have lasted for more than two months before a victor was decided.

Teamwork

We believe that, more than in any other MMO game, effective teamwork is a requirement for victory in WWII Online. Click a button below to learn more about an area of interest.

Allied Forces VS German Forces

At the top level, this MMO provides an Allied versus Axis conflict with American, British and French forces fighting against German forces for dominance in WWII Western Europe from 1939 through 1944.

Combined Arms

WWII Infantry, Tanks, Air Forces & Navy

WWII Online offers a huge variety of play! With over 100 historically accurate WWII vehicles and weapons modeled from the period between 1939 and 1944, you can compete for and against American, British, French and German forces.

Army Persona

The Army Persona allows you to play as an Infantryman, Tank, Anti-Tank or Anti-Aircraft gun, drive trucks, deploy mobile spawn points and create missions.

The backbone of your forces success is the Army persona while the Airforce and Navy provide much needed support to the war.

Airforce Persona

The Airforce Persona offers many different avenues of game play. Command bombers and support frontline efforts, or go on long factory bombing raids that impact the entire war effort.

Fly as an Ace fighter or dive bomber and maintain air superiority for your attack objectives!

 

Naval Persona

Our Naval game offers different types of missions. As a Destroyer you will engage the enemy on the high seas, or act as a shelling platform in the Zeeland islands.

As a freighter you will load, transport and deliver weapons and vehicles giving your team a tactical advantage.

Wiki (Game Manual)

Quick Start Guide

From here, a new player can learn what they need to know in order to load into the game, spawn with a weapon or vehicle, and help to fight for their side within just a few minutes of joining the game. The Quick Start Guide is designed to give just the basics of WWII Online so that a new player can hop in as soon as possible. New players should continue reading through the Wiki in order to attain more knowledge about WWII Online so that they can become competitive advisories within the game world.

Note: Although there is a Quick Start Guide, it is still highly recommended to follow the in game Tutorials...

Player Made Guides
Vehicle and Weapon Info

The WWII Online Wikipedia witholds a plethra of information about the game play, the community, and everything you need to know when it comes to WWII Online. By using the navigation pane or the search (on the left), players are able to lookup and find information that they are requiring knowledge for. Players can learn anything from indepth tip and techniques for combat to specific vehicle specifications.

The WWII Online Wiki is also maintained by the community, meaning that if there is outdated or missing information that pertains to your experiences, you can help to keep that information current!

Readmes

Readmes are the changelogs of WWII Online. They catalog each release that comes out for the game and lets the community know what has changed in the specific release. The Wiki allows players to look back at previous releases and see what aspects to the game changed and when.

Glossary
Changelog

Cornered Rat Software

Cornered Rat Software is a group of game developers coming together from across the globe to develop and operate, "World War II Online." Our mission is simple: To provide an amazing service that is truly compelling and so memorable, you'll keep coming back for more! We like to do things a little differently around here, as you'll find us in our games and talking with our players very openly about our shared passion for our products.
crs-site-logo-300x.png

Executive Team

The business team is responsible for managing all legal, administrative tasks and managing the overall daily functions of the business. In addition they work on the vision and strategy of Playnet and Cornered Rat Software. They develop strategic partnerships, handle negotiations, support, and grow the rest of the Cornered Rat Software structure.

Jim
Jim "Maypol" MestellerPresident & CEOjmesteller@playnet.com
Matt
Matt "Xoom" CallahanVice President & COOmcallahan@playnet.com

Operations Team

The Operations (Ops) team ensures the highest health of our network and systems. While they're mostly behind the scenes, they're responsible for keeping things online and intact. Constant moderation of our systems and maintaining the highest level of security is their overall focus.

Mike
Mike "Pilotmc" CarterOps Team Leadmcarter@playnet.com
Ron
Ron "Madrebel" BettleSystem Administratormcallahan@playnet.com
Brandon “Bpendz” Pendleton
Brandon “Bpendz” PendletonSystem Administratorbpendz@playnet.com
Ron
Ron "Madrebel" BettleSystem Administratormcallahan@playnet.com
Brandon “Bpendz” Pendleton
Brandon “Bpendz” PendletonSystem Administratorbpendz@playnet.com

Development Team

The Development (Dev) team has a very wide role in our organization. This is home base for our programming team and they're often in the game's client, host or other supporting architecture actively working to improve the player's experience. They work hand-in-hand with the Ops team in situations relating to the health of our assets.

Ian
Ian "Frisbone" FrisbieDev Team Leadifrisbie@playnet.com
Gwynne
Gwynne "Gadget" RaskindLead Systems Architectgraskind@playnet.com
Tyler
Tyler "Victarus" MillicanDevelopertmillican@playnet.com
Dave
Dave "Tgunr" CarltonDevelopertgunr@playnet.com
Nick “Nickm” Moorse
Nick “Nickm” MoorseDevelopernickm@playnet.com

Production Team

The Production (Prod) team is tasked with ensuring the best possible game play experience for our players. This means they'll be introducing or fixing content, eliminating bugs, introducing new features or functionality and everything else relating to players "playing" in the game.

Rodney
Rodney "Hatch" HodgeProd Team Leadrhodge@playnet.com
James
James "Volcol" ChiltonCharacter Artistvolcol@playnet.com
Hector
Hector "Sadguy" GonzalezLead Artisthgonzalez@playnet.com
Jason
Jason "TheStorton"Character Animation Artistjstorton@playnet.com
Alex
Alex "Dragonav" VervaetAnimation Artistavervaet@playnet.com

Community-Development Team

The Community-Development (Comm-Dev) team works to provide our community with new tools that report on the Campaign's status, personal statistics and managing squads from out of game. They'll work to empower and help other community members build tools relevant to the out of game engagement for our users.

Caleb
Caleb "Sniper62" LuehrsComm-Dev Team Leadcluehrs@playnet.com
Jason
Jason "Drloon" RoutDeveloperjrout@playnet.com
Brian
Brian "B2k" SteinkeDeveloperbsteinke@playnet.com
James
James "Conquest" TrusselDeveloperconquest@playnet.com
Kamran
Kamran "Rifleman2k" GillDeveloperrifleman2k@playnet.com

Community Management Team

The Community Management (CM) team manages and grows our volunteer organizations. They act as the link between our development teams and the community to actively communicate back and fourth to ensure a healthy relationship exists. They're responsible for keeping our game healthy for all users, and remove / ban cheaters.

Terry
Terry "Ohm" FazekasCM Team Leadohm@playnet.com
Stefan
Stefan "Bierbaer" ArendtLead Game Moderatorbierbaer@playnet.com
Kirk
Kirk "Kms" SeitzAssistant Game Managerkms@playnet.com
John
John "Jcd04" DavisonAssistant Lead GMjcd04@playnet.com
Marc
Marc "Kyotee" RichardsonAssistant Game Managerkyotee@playnet.com
John
John "Heavy265" ShoucairHost Squads Leadheavy265@playnet.com
Paul
Paul "Gvonpaul" HessLead Forum Moderatorgvonpaul@playnet.com
Giovanni
Giovanni "Lince" CasulaHigh Command Adminlince@playnet.com

Support Team

Our customers are in constant need of support. Returning and new players go to the support team for assistance with trouble-shooting technical and account related issues.

Sean
Sean "Company0" DonahueSupport Team Leadsdonahue@playnet.com
Jimmy
Jimmy "Arradin" StigsjooSupport Specialistarradin@playnet.com

Marketing Team

The Marketing team actively engages our existing players with compelling content that keeps them coming back and working to acquire new players into the game. Their tools consist of the latest social media and the community sites.

Richard
Richard "Dagger" SnellMarketing Team Leadrsnell@playnet.com
Todd
Todd "Zippo" BambergGraphics Artisttbamberg@playnet.com
Maurice
Maurice "Monsjoex" RichContent Writermrichard@playnet.com
Jeffrey
Jeffrey "Slovski" SloverSocial Mediajslover@playnet.com
Brian
Brian "Chimm" CoutrakisVideo Mediabcoutrakis@playnet.com
Bill
Bill "WillyTee" TeitzelComic Artistbteitzel@playnet.com

Quality Assurance Team

The Quality Assurance (QA) team ensures that all new development receives an initial hands on look prior to distributing to the end users. They will test, report and advise our team on anything that will negatively affect a user's experience.

Dan
Dan "Waver25" TeckerQA Team Leaddtecker@playnet.com
John
John "Oldzeke" WorkmanTester
Bert
Bert "Tandel" NeffTester
Terry
Terry "Carbone" CionaTester
Mathew
Mathew "James10" HoganTester

Volunteer Programs

WWII Online thrives off of players stepping up and helping to do more, that is actually pretty core to our community relations. We have found that many of our best people come from within as they typically have an already existing strong grasp of not only the game but also the depth of our community and its core values. Below are some options for you to consider joining some of our volunteer programs directly serving the game's operations as either a technical or non-technical person.

Have questions, ready to help? E-mail jobs@playnet.com

Non-Technical Roles

If you're a regular player and would like to help the cause, here are a couple of programs that we have to offer.

High Command

By being an HC officer you will facilitiate awesome game play for all players. You will lead players in battle and help formulate the strategy for your side. Each time you login to the game, you will be a leader for your entire side.

ALLIED OFFICER APPLICATION  |  AXIS OFFICER APPLICATION

Marketing Team

Help the team by raising awareness of the game to others. You'll be on the frontlines engaging with people outside of our forums and helping the team with any important new initiatives. Social Media, Graphics or Media, Analytics, Writer or any other way you can help is welcome. Bonus if you have done marketing in the real world, but not required. E-mail: rsnell@playnet.com

Technical Roles

You'll need anywhere from moderate to heavy technical skills here. Significant experience required for programming and system administration, be ready to show us what you've got. You may not have all of the skills listed but if you think you can contribute in some other way we'd really like to hear from you.

To apply to any of these roles, please e-mail your resume / experience / any relevant information about you.

Mail to: jobs@playnet.com

Development

Ready for the ultimate programming challenge? Managing all of this code isn't for the faint of heart, even some of our most experienced people are challenged every day. You'll need to be proficient in C++ and be a strong self starter. On the programming team you will be working with the Host and Client depending where we need you. You'll start on an isolated task and work your way up proving your proficiency. There will be fun implementations and technical debt clean up. Consider joining this team with the knowledge there's lots to fix and it's not strictly "features."

Operations

Our operations team is responsible for keeping the servers online, backing things up and improving our network and infrastructure. AKA, kind of a big deal.

System Administrators

- Strong working knowledge of Debian Linux

- Strong skills in Perl scripting

- Familiarity with virtualization (Proxmox knowledge is a bonus)

- Working knowledge of BIND, postfix, apache, cron

- Familiarity with administrating LDAP

- Knowledge of Nagios is a plus

Networking

- Strong background in basic routing & switching

- Familiarity with firewall concepts, IP tables and security

- Thorough knowledge of Cisco IOS

- Familiarity with GNS a plus

Community-Development

If you're a web developer and/or like building tools to show campaign events / statistics, this is the place for you! Our Comm-Dev team provides community tools like WireTap, the Gazette, Combat Statistics, the WebMap and Squad Tools. They're actively working on many projects and increase the out of game enjoyment factor for our players.

Quality Assurance

If you know our game well and are ready to help put on a tester hat to diagnose issues, create a way to replicate and report them properly, we'd really like you to join our QA team. Technical skills do help but lack thereof is not necessarily a barrier to getting involved. Our QA team is an essential component of our game development process, as new changes brought in by developers need to be tested to verify they're working properly. When someone types a bug report, you are the first line of defense to isolate the issue and report it to our team.

Apply to the Quality Assurance team and fill out this questionnare.

Sound Engineer

We'd like to improve many of our sounds, whether it is the aircraft machine guns or the introduction of new equipment. If you have some sound engineer skills and enjoy war gaming, we're looking for you!

© 1999-2017 Playnet, Inc. All Rights Reserved.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.
  

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