About WWIIOnline

"The first massively multiplayer online war game" - Guinness World Records
v.1.36.13 released on 06 Sept 2021 (readme)
In memory of our greatest generation
"The first massively multiplayer online war game" - Guinness World Records
v.1.36.13 released on 06 Sept 2021 (readme)
In memory of our greatest generation

Join Discord tofollow developmentjoin play testsbecome a community member

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII and hosted on a huge single map. There is virtually no limit to the number of players that can join the battlefield and fight as infantry, tanker, pilot or captain!

BEWARE: WWII Online is a simulator, classified as a serious game with a mature community. You cannot play this game solo and cooperation between all online players is required to create action and achieve objectives.

Reasons to play WWII Online

Free 30 Day Trial & Continued Access

Free Trial Account (NO CARD required)
Receive access to the WWII Online trial which offers you 30 days of full game access.

After the 30 day trial, you will then have continued free game access with a limited combined arms playset so you can continue to participate in battles. At no time will this equipment be nerfed or capable of performing according to historical properties.

At any time you can subscribe to a paid subscription and unlock more weapons and vehicles.

WWII Online is designed a subscription-based game, it is not your typical free to play micro-transaction game.

WWII Online Information

Physics Based PVP Combat

WWII Online offers a variety of weapons and vehicles to choose from in every combat scenario. Play as an infantryman, bomber, panzer tank or drop in as a paratrooper.

Combined arms combat can be found across the entire scope of our world at war.

More about Physics Based PVP Combat

Real Players - Real Time

Every single air craft, infantryman, tank, truck and naval vessel is a REAL person in REAL time operating the vehicle! You will embark on very challenging game play that is both exciting and compelling.

If you think you have what it takes to go against our players, sign up and show up. We guarantee that you'll be tested and become a better FPS player by mastering our game.

More about Real Players - Real Time

Combined Arms

Make history come to life or change it completely as WWII Online demonstrates the scale of combined arms warfare in a breathtaking gaming experience.

Choose to pilot fighters and bombers, command tanks, run supply or mission creation trucks, captain and crew naval vessels, or fight on the field and in the towns as an infantryman or paratrooper capturing enemy territory.

More about Combined Arms

One Server - On a MASSIVE Scale

WWII Online is a massive scale WAR going on 24/7 driven by players. There are absolutely no zones, you can fly your aircraft from one end of the map to the other without despawning.

Hundreds of players can end up in the same fight or supporting that battle in the Army, Air Force or Navy.

This scale and combined arms realism is the core that makes WWII Online stand out from everything else on the market.


More about WWII Online

All combat is alongside live players in the same zone-less 300,000 sq km game world where every vehicle or weapon is controlled by a real person.

You have the option to either join existing squads or create a new one with your friends. Create your own command structure and plan how you will conquer the enemy.

Do you have exceptional leadership qualities? Lead your side to victory as a High Command officer. Move forces to attack objectives or defend your territory.

Physics Based PVP Combat

Combat Realism

Realism is taken to a new level - This isn't another arcade-style WWII shooter! Our weapons and vehicles are modeled utilizing historical data after hundreds of hours of research.

The game's designers came to WWII Online from award-winning MMO combat flight simulation titles and have carried over a dedication to realism and simulation style game play whenever possible.


A proprietary physics engine powers an advanced, component-based damage model for vehicles that simulates the actual components found in WWII units. In addition, we accurately model armor thickness down to the millimeter and flight models for aircraft down to every surface and control for a true-to-life simulation. Even the ballistics are precisely and accurately modeled for each type of bullet or round in the game.

All of these elements provide realism, creating a skill-based simulation where players must learn to properly employ the weapons and equipment available.

The video seen below helps explain damage and ballistics modeling in the game and gives you a taste of the simulation style gaming experience in WWII Online.

Damage Model Explained

The below video was created with a previous version of the game's graphics engine and does not represent the current graphical presentation.

Real Players - Real Time

Massively Multiplayer (MMO)

All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person. The game world is a single zone-less map set at half scale of the European Theater between 1939-1944. From this map, the game provides winnable campaigns that are completely player-controlled and non-scripted. Some campaigns have lasted for more than two months before a victor was decided.


We believe that, more than in any other MMO game, effective teamwork is a requirement for victory in WWII Online. Click a button below to learn more about an area of interest.

Allied Forces VS German Forces

At the top level, this MMO provides an Allied versus Axis conflict with American, British and French forces fighting against German forces for dominance in WWII Western Europe from 1939 through 1944.

Combined Arms

WWII Infantry, Tanks, Air Forces & Navy

WWII Online offers a huge variety of play! With over 100 historically accurate WWII vehicles and weapons modeled from the period between 1939 and 1944, you can compete for and against American, British, French and German forces.

Army Persona

The Army Persona allows you to play as an Infantryman, Tank, Anti-Tank or Anti-Aircraft gun, drive trucks, deploy mobile spawn points and create missions.

The backbone of your forces success is the Army persona while the Airforce and Navy provide much needed support to the war.

Airforce Persona

The Airforce Persona offers many different avenues of game play. Command bombers and support frontline efforts, or go on long factory bombing raids that impact the entire war effort.

Fly as an Ace fighter or dive bomber and maintain air superiority for your attack objectives!


Naval Persona

Our Naval game offers different types of missions. As a Destroyer you will engage the enemy on the high seas, or act as a shelling platform in the Zeeland islands.

As a freighter you will load, transport and deliver weapons and vehicles giving your team a tactical advantage.

WWII Online Press Kit

Development Roadmap

Bomber Loadouts

  • HE-11, Ju87-B, Boston, A-20, DB7
  • STO Cleanup
  • Performance Optimization

New Bombers

Ju88 A-4




HUD Waypoints

Visual Waypoints in your Heads Up Display

New Vehicles

Panzerjäger 1


Universal Carrier


US M3 Halftrack


US M3 Halftrack w/75mm gun


Connection Issues

Handling poor connections in a more efficient manor

Server Tracked Bombs


Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Heads Up Display (Opacity)


Mission Target Change


Lorraine 37L - APC


Our recent game updates

Here's some of what CRS has been adding to WWII Online as of late. Read our current roadmap.

Latest News

Article Categories

  • Game Patches & Updates (197)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (142)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (187)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Community Report (aka Talkin' with Tex) 11/23/21


            CRS would like to take a moment to wish everyone a Happy Thanksgiving!  We hope each of you takes advantage of the short work week and enjoys some time in-game. 

Read more ...

Vote for WWII Online on Steam

Matt "Xoom" Callahan

From all of us at Playnet / CRS, we wanted to wish you a very Happy Thanksgiving! We wanted to let you know that we are Thankful for all of you who support and play WWII Online - without you, we wouldn't be here. We'd also like to mention that many of our players have requested us to let you know that "Steam" is holding voting for game awards and specifically WWII Online is being nominated for the "Labor of Love" award. To receive the award, it requires a large number of votes that we hope to receive. Simply login on Steam, navigate to our store page and vote for us (https://store.steampowered.com/app/251950/WWII_Online/). 

Voting for WWII Online

Chokepoint: Character Customization

Matt "Xoom" Callahan

Wing2 of Playnet/CRS has been actively working on WWII Online: Chokepoint and have recently introduced a new feature we'll be showcasing today which focuses on Character Customization - which also allows for some basic load out modifications. We have worked to prioritize this as we explore new ways to add depth to the future of WWII Online and consider new monetization paths. As it stands we intend to release character customizing to paid subscribers only as a perk for supporting our project(s) and infrastructure. As a reminder, we plan to allow for a single WWII Online subscription to access both products (2 for 1) simultaneously. Continue on to see the current work in progress screen shots and a first look at the new Opel Blitz for Chokepoint!

Read more ...

Playnet, Inc.

Playnet, Inc. was founded in April of 1999, and owns the rights to World War II Online including all of its technologies (IP). Playnet actively partners with Cornered Rat Software, LLC. to keep WWII Online's community and game moving forward.

Playnet Leadership

Playnet's business team is responsible for managing legal / administrative tasks relating to the continuation of WWII Online. Playnet partners with CRS as its exclusive game developer and operator.

Matt "Xoom" CallahanPresident and CEO

Cornered Rat Software

Cornered Rat Software (LLC) is a team of game developers coming together from across the globe to develop and operate, "World War II Online." Our mission is simple: To provide an amazing service that is truly compelling and so memorable, you'll keep coming back for more! We like to do things a little differently around here, as you'll find us in our games and talking with our players very openly about our shared passion for our products. 

 CRS is the exclusive software developer for WWII Online, tasked with providing all services required to upkeep and improve the game. This includes; sales, marketing, distribution, game and web development, production, server infrastructure, maintenance, upgrades, community management and customer support.


CRS Leadership

The CRS leadership team is responsible for managing all legal, administrative tasks and managing the overall daily functions of the business. In addition they work on the vision and direction of the game, "World War II Online," and Cornered Rat Software (LLC). Charged with developing strategic partnerships, handle negotiations, supporting the team leadership and all departments.

Matt "Xoom" CallahanPresident and CEOmcallahan -at- corneredrats.com

Operations Team

The Operations (Ops) team ensures the highest health of our network and systems. While they're mostly behind the scenes, they're responsible for keeping things online and intact. Constant moderation of our systems and maintaining the highest level of security is their overall focus.

PilotmcOps Team Lead
John "Archaeus" HymesInfoSec Admin

Development Team

The Development (Dev) team has a very wide role in our organization. This is home base for our programming team and they're often in the game's client, host or other supporting architecture actively working to improve the player's experience. They work hand-in-hand with the Ops team in situations relating to the health of our assets.

Caleb "Sniper62" LuehrsDev Team Lead
Gwynne "Gadget" RaskindChief Architect
Ian "Frisbone" FrisbieDeveloper
Mathew "James10" HoganDeveloper
Jason "Jasonhol" HollingerDeveloper
Mike "Mikemudd" CoxDeveloper
Scott "Kard" BrownDeveloper

Production Team

The Production (Prod) team is tasked with ensuring the best possible game play experience for our players. This means they'll be introducing or fixing content, eliminating bugs, introducing new features or functionality and everything else relating to players "playing" in the game.

Rodney "Hatch" HodgeSenior Producer
Derek "Scotsman" WardMilitary Advisor / Ballistics Expert
James "Volcol" ChiltonCharacter Artist
Johann "Bmbm" KylanderAssociate Producer
Megan "Mkw" WalterEnvironment Artist
James "Tr6al" WatsonTerrain
Kristian "Kaybeejay" JonesProp Artist

Community-Development Team

The Community-Development (Comm-Dev) team works to provide our community with new tools that report on the Campaign's status, personal statistics and managing squads from out of game. They'll work to empower and help other community members build tools relevant to the out of game engagement for our users.

Caleb "Sniper62" LuehrsComm-Dev Team Lead
Brian "B2k" SteinkeDeveloper

Community Management Team

The Community Management (CM) team manages and grows our volunteer organizations. They act as the link between our development teams and the community to actively communicate back and fourth to ensure a healthy relationship exists. They're responsible for keeping our game healthy for all users, and remove / ban cheaters.

Tom "Tman" MartinCommunity Manager
Nathan "Westy91" WestAssistant Community Manager
Kira "Imbrutus" ScattalonHC Recruitment and Training CO
Kirk "Kms" SeitzAssistant Community Manager
Chris "Tex64" LordAssistant Community Manager
Kevin "Sideout" ComerHC Training XO
Rich "Blkhwk8" WoytowichAssistant Community Manager
Brian "B2k" SteinkeLead Forum Moderator
Tony "Pfmosquito" HorvathTraining Corps

Game Management Team

The Game Management (GM) team is responsible for the health of the live "Campaign" server. This includes ensuring optimal up-times, maintenance and security for optimal fair game play experiences. Game moderators comprise the bulk of this team, their names are classified.
Terry "Ohm" FazekasGame Manager
Bruce "Mandrill" CarlsonGame Moderator XO
John "Jcd04" DavisonLead Game Moderator

Support Team

Our customers are in constant need of support. Returning and new players go to the support team for assistance with trouble-shooting technical and account related issues.

Peter "Pittpete" NatiwSupport Lead

Marketing Team

The Marketing team actively engages our existing players with compelling content that keeps them coming back and working to acquire new players into the game. Their tools consist of the latest social media and the community sites.

Brian "Chimm" CoutrakisMarketing Manager
Morgan "Poptart" L.Analytics Manager
Scott "Hyoslvr" AlexanderVideo/Audio Production
Friedhelm "Vanapo" RobbenStreaming
Bill "WillyTee" TeitzelComic Artist
Ryan "Ryman8989" HochenbergerStreaming & Events

Quality Assurance Team

The Quality Assurance (QA) team ensures that all new development receives an initial hands on look prior to distributing to the end users. They will test, report and advise our team on anything that will negatively affect a user's experience.

Ian "Kempi" KempQA Team Lead
John "Oldzeke" WorkmanQA Assistant Team Lead
James "Tr6al" WatsonTester
Matthew "Blipoop" CarberryTester
Kenneth "Asprin" BarryTester
Tyr "Tyrdaimp" HollandTester
Joe "Jwrona" SullivanTester

Volunteer Programs

WWII Online thrives off of players stepping up and helping to do more, that is actually pretty core to our community relations. We have found that many of our best people come from within as they typically have an already existing strong grasp of not only the game but also the depth of our community and its core values. Below are some options for you to consider joining some of our volunteer programs directly serving the game's operations as either a technical or non-technical person.

Have questions, ready to help? E-mail jobs@corneredrats.com

Non-Technical Roles

If you're a regular player and would like to help the cause, here are a couple of programs that we have to offer.

High Command Officer

By being an HC officer you will facilitiate awesome game play for all players. You will lead players in battle and help formulate the strategy for your side. Each time you login to the game, you will be a leader for your entire side. You act as an ambassador for CRS to your side and act as an indirect extension of our team.


Marketing Team

Help the team by raising awareness of the game to others. You'll be on the frontlines engaging with people outside of our forums and helping the team with any important new initiatives. 

We have several positions available on the team!

We are currently looking for individuals with experience with Google Analytics, Google Adwords, Search Engine Optimization, and/or managing social media advertising. If you're interested in helping in this capacity, please send an email to marketing@corneredrats.com

We are also looking for individuals who have experience in corporate communication, social media community management, copywriting, or other creative roles in a marketing environment. If you can help out the team with these tasks, please send an email to marketing@corneredrats.com

Community Management Team

The Community Management team is in the trenches with the players helping to keep the playerbase connected with the development team so we can deliver on the fixes and features that make WWII Online perform well. Veteran players without technical experience, who know our community and what makes it tick are best suited for these roles.

  • Assistant Community Manager
    • Supports Community Manager
    • Assigned as liaision of Axis or Allied side
  • High Command Recruitment Officer
    • Actively works to boost HC strength
    • Oversees Officer Candidate School
  • Host Squad Coordinator
    • Coordinates with Squads to boost their numbers
    • Advocates for Squads internally
  • Training Corps
    • Creates training documentation
    • Creates and facilitate live training exercises on game servers
  • Forum Moderator
    • Enforces Terms of Service on forums
    • Assists with moderation / light administration functions

Technical Roles

You'll need anywhere from moderate to heavy technical skills here. Significant experience required for programming and system administration, be ready to show us what you've got. You may not have all of the skills listed but if you think you can contribute in some other way we'd really like to hear from you.

To apply to any of these roles, please e-mail your resume / experience / any relevant information about you.

Mail to: jobs@corneredrats.com


Ready for the ultimate programming challenge? Managing all of this code isn't for the faint of heart, even some of our most experienced people are challenged every day. You'll need to be proficient in C++ and be a strong self starter. On the programming team you will be working with the Host and Client depending where we need you. You'll start on an isolated task and work your way up proving your proficiency. There will be fun implementations and technical debt clean up. Consider joining this team with the knowledge there's lots to fix and it's not strictly "features."


Our operations team is responsible for keeping the servers online, backing things up and improving our network and infrastructure. AKA, kind of a big deal.

System Administrators

- Strong working knowledge of Debian Linux

- Strong skills in Perl scripting

- Familiarity with virtualization (Proxmox knowledge is a bonus)

- Working knowledge of BIND, postfix, apache, cron

- Familiarity with administrating LDAP

- Knowledge of Nagios is a plus


- Strong background in basic routing & switching

- Familiarity with firewall concepts, IP tables and security

- Thorough knowledge of Cisco IOS

- Familiarity with GNS a plus


If you're a web developer and/or like building tools to show campaign events / statistics, this is the place for you! Our Comm-Dev team provides community tools like WireTap, the Gazette, Combat Statistics, the WebMap and Squad Tools. They're actively working on many projects and increase the out of game enjoyment factor for our players.

Quality Assurance

If you know our game well and are ready to help put on a tester hat to diagnose issues, create a way to replicate and report them properly, we'd really like you to join our QA team. Technical skills do help but lack thereof is not necessarily a barrier to getting involved. Our QA team is an essential component of our game development process, as new changes brought in by developers need to be tested to verify they're working properly. When someone types a bug report, you are the first line of defense to isolate the issue and report it to our team.

Apply to the Quality Assurance team and fill out this questionnare.

Sound Engineer

We'd like to improve many of our sounds, whether it is the aircraft machine guns or the introduction of new equipment. If you have some sound engineer skills and enjoy war gaming, we're looking for you!

© 1999-2021 Playnet, Inc. All Rights Reserved
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.

Site Search