Welcome to WWII Online, where we specialize in delivering authentic WWII first person shooter gaming experiences (PC & Mac).

Sign up to receive access to both WWII Online (Our combined arms MMO FPS) and WWII Online: Chokepoint - our modern tactical shooter currently in development.

2022 Dev Roadmap: Artillery, Mobile Airfields, Gliders and more!
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Tanks, Planes, Infantry, Campaign style game play, Fight to control Europe. Massive scale.
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Infantry only Tactical First Person Shooter, Built-in Voice, Battle over Chokepoints. Powered by UE4.
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SUBSCRIBE FOR $9.99

Support development for the WWII Online Franchise

Support game hosting and services

Unlock all standard infantry weapons

Unlock all vehicles (air, land and sea)

Unlock squad creation - command your crew

Unlock all forums and community features

Unlock special vehicle decal customizations

Earn maximum in-game rank for your avatar

And a whole lot more!

WWII Online is 100% player funded. All subscriptions go to support the development studio and upkeep of server costs. Help us develop WWII Online's future and become a subscriber today!
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WWII ONLINE'S RECORDS

Largest playable area in a shooter videogame

First MMO first-person shooter (FPS) videogame

First massively multiplayer online war game

WWII Online News

Here's the latest news from the RATS. Read our current roadmap.

Converting Chokepoint to Unreal 5

Matt "Xoom" Callahan

We’re converting WWII Online: Chokepoint to Unreal Engine 5, plus we’ve got some new art to share! Please review this article and be sure "wishlist" the game so you can be notified through Steam on its release: Chokepoint Detailed Article / Update May 2022 (Click here).

Chokepoint steam store page - update about Unreal Engine 5 conversion

5/21/22: Configuring East Coast Server

Matt "Xoom" Callahan

As a reminder this Saturday (5/21/22 at 12PM Pacific, 2PM Central, 3PM Eastern, 7PM GMT) we are transitioning the WWII Online campaign server from Oregon --> New Jersey (all other colocation services will remain in Oregon). This means game services will be offline for several hours, and a lot of advanced work has gone into this to reduce that downtime. This change represents the very first time WWII Online has EVER been on the East Coast of the USA, and it also marks a monumental move forward in our ability to deploy services as needed throughout the world. 

All of our preliminary testing (including three stress tests with players) showed better connectivity, less lag / random ping spikes. This will act as a critical middle-ground for up to 90% of our players between North America and Europe. We anticipate European customers to have the very best connection they've ever had to our servers, and we've seen ping times drop quite a bit comparatively. From a gaming perspective, this will reduce players warping / rubber banding between these two continents because the time to travel to the server and for your client to receive updates are much more reasonable. This is a big deal! Please pass the word to fellow community members about what CRS is doing to improve your gaming experience. Thank you!

Matt "XOOM" Callahan
President and CEO
Playnet, Inc. / CRS
 

Axis WIN Campaign 187 - 188 starts Sunday

 

Axis WIN Campaign 187!

Congrats to Axis forces for winning Campaign 187.  It took 83 days but earlier today the Axis captured the 9th French factory giving them victory conditions.  S! and shout out to the Allied forces who after about a month were soooo close to winning this one but could not repel the Axis push westward.  Great battles and great fun among friends and enemies.  

Campaign 188 will start on Sunday, May 15th at 0700 server time.   

We did not want to go a whole weekend in Intermission so we are kicking off Campaign 188 early on Sunday.  New CinC's googs and bigwoody are submitting their new campaign brigade deployments now.  

It was long and hard slog so, rest and return on Sunday!

Server Outage Coming

The live server will be down for several (2-4) hours on Monday evening May 16th starting at 8:00 PM server time.  During this time we are making final back end preparations for our move to the east coast server.  The actual move will not take place on Monday but this work is critical to making that happen.  The Training server will be open for play during this time.

Our Recent Works

Recent and upcoming work developed for WWII Online.
Interested in volunteering to help development?
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Several volunteer opportunities exist at CRS, ranging from Software Development (C++), 3D Modeling / Animation (3DS Max), System Administration (Cisco, Linux background), to Community Management, Customer Support and Marketing / Social Media. Click the link below to see how you can contribute to WWII Online's success!

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