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Cornered Rat SoftwareWWII Online is releasing version 1.37.3.0 on Wednesday, May 31st, 2023 at 6PM Server Time (PST). Downtime is expected to be 1 hour. This includes several new updates to terrain in terms of fixes, new structures and towns, camo netting from combat engineers, visual and sound effects for heavier caliber weapons, and a new "Fallen Rat Memorial." There are more features and fixes within, keep reading to find out more!

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Matt "Xoom" CallahanS! Everyone, and Happy Labor day to you all! As promised we have an update for you regarding WWII Online: Chokepoint. We remain in the trenches of transitioning the game from Unreal Engine 4 to Unreal Engine 5 and we are making good progress in this endeavor. Unreal 5 opens up a lot of amazing technologies, nanite rendering being among one of the most powerful. Our team remains committed to the development of Chokepoint as the infantry system being developed here will result into WWII Online 2.0's infantry system, ranging from new assets, rigs, animations and most importantly making it feel right in terms of smoothness. Keep reading as we've got some before and after screenshots from the conversion and will discuss a couple of important decisions we'll be making and setting expectations.

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Cornered Rat SoftwareINCOMING PATCH! 1.37.2.0 releases today and it includes some epic stuff! Ranging from Proximity Attack Objectives (which are player-driven for the first time in over 15 years), Squad Missions, the Wellington, HC Officer class receiving an infantry-placed mobile spawn to keep battles going, all SMGs audited to have tighter grouping/performance, and a whole lot more! Your subscriptions are directly responsible for keeping us going. This is our last major patch as now we set sights on transitioning into the Unreal Engine and innovating WWII Online's future. Remember we will continue to provide updates to WWII Online through our new trickle-down workflow and supplemental updates. THANK YOU, everyone, for believing in our shared dream/passion, and supporting us which makes all of this possible. Support our current fundraiser going on to help jump starter our Unreal Engine developments at HTTP://www.WWIIOnline.com/fund.

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