readme: version 1.37.12.0
- TEX64
- Apr 17
- 3 min read
This update is a significant event for the CRS Team and our community. A group of volunteers, many of whom are directly from our community (gamers such as yourselves), have spent months preparing for this day as we deliver several iconic and important vehicles and features to our great game. In most cases, our volunteers are self-taught in the use of various tools and software, so it is significant for our team to develop and implement from scratch these UE5 standard models and impactful new features into the game.
Download the update, which is now available on the Public Beta server, and enjoy the sweat equity our team expended to craft these vehicles inside and out. Once the public beta has concluded and items are fully verified, this update will be made available on the live campaign server. That timeline is dependent on verification, but the goal is before the end of April 2025.
World War II Online
Version 1.37.12.0 - April 2025
Introducing all-new autopilot capabilities, three new tanks, new airfields and towns, and several important fixes for infantry, audio, vehicles, and terrain. Thanks for your continued support! - THE RATS
Features
Added Reddog, Cdz, and Jamesirc to the Fallen Soldiers list, S!
Aircraft now receive stress damage from exceeding G limits.
Autopilot has been completely redone and is more functional:
Engage level autopilot [L Ctrl + A]
Engage angle autopilot [L Alt + A]
Engage speed autopilot [L Shift + A]
Wingman: Type .wingman <callsign>, then press [L Ctrl +W] to attach to another player aircraft within 100-200m and autopilot will try to maintain positional formation on the designated wingman.
When autopilot active, the bombardier now has some rudder control.
New Auto Take-Off procedure to help novice pilots get airborne.
Pilots now lose all control of their aircraft while blacked out.
New Panther Ausf A added to German forces.
Press Z to switch commander from binoculars to machinegun.
New M18 Hellcat added to US forces.
New Valentine Mk X added to UK and FR forces.
$miss now generates a click-able hyperlink simulating the .join command.
Spawn delay may now be tied to a specific subscription.
AFK players no longer affect capture timer calculations.
Carrier object has received a spawn room.
Carriers no longer allow spawning of Bombers.
Added 9 new small airfields at: Ghent, Saarlouis, Mean, Chauny, Roye, Virton, Maaseik, Sains Richaumont and Roulers.
Valenciennes has been split into two cities.
Terrain textures brightened up by 30%.
New FBs added between: Cobreville, Flamierge and Bastogne.
Sedan-Bouillon FBs are now closer to town.
Brussels AF Army Base moved back to east end of field.
Added the Ludendorf Bridge to Remagen.
Added a long rail bridge in northern Rotterdam.
Rotterdam terrain has been significantly redesigned.
Fairmile riverine has received some touch up treatment.
Shivering Sand is now an Operational Sea Fort with strategic points added.
Gravelines has been converted into a Star Fort.
New towns: Crecy-sur-Serre and Herne Bay.
New popup during game installer process.
Installer will now download the current version of Microsoft VC Redistributable package, option enabled by default.
Updated .report and .bug message receipt to provide better direction.
Bug Fixes
Stamina for infantry has been fixed, and heavier classes run out of sprint faster.
Mouse sensitivity is now scaled in horizontal and vertical movement.
Foxhole can now be placed via PPO tool again.
Audio now transitions smoothly as you move the camera.
Sherman M4A2 tracks no longer share damage threshold.
Churchill materials fixed between various LODs.
Opel doors and glass have been fixed.
US tanks now have proper UI images.
Base colors fixed on several vehicles.
Corrections to the Laffly S20, Bedford and M16 SPAA manuals.
Corrected excessive nose heaviness and out of spec Neutral Point with 109F and G series for proper functionality with auto take-off.
Several terrain textures have been audited to add more depth and quality.
Several tree textures have been optimized using better compression.
Building roof tops should no longer glow at night.
White squares are no longer visible in the clouds on rainy days.
Kerpen-Koln FB inf spawn no longer clips a berm.
Area 51 will no longer surrender when captured.
Fixed Sea Fort railings.
Moved Margate to correct location.
S! Cornered Rat Software
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The M18 Hellcat had basically no armor, 1 inch max... Panther had 4 inches. Engine wise the Panther is 700hp vs 350 for the hellcat... Lets see if the Panther will get the same treatment like the Tiger gets in game.
Spawn delay may now be tied to a specific subscription.
That is an interesting sentence. Tell us more! If delay was weighted to the very few prolific killers to handicap them a little, maybe they wouldn't be singlehandedly defending a CP against a determined force of 5-10?
That is an impressive list overall, and I'm curious to see how terrible the Panther's armor is in comparison to the Tiger's terrible armor. I'd like to see only 2 or 3 tigers available, but have them be as terrifying as the Matty regarding durability? Tigers and 88's seem to have been really scary IRL, but in-game seem to be underwhelming. How about making the 88 a little less ponderous considering how vulner…