A Year of Progress and Reflection: WWII Online's 2025 review
- XOOM
- Dec 24, 2025
- 4 min read
Updated: Dec 24, 2025
As we close out 2025, this is a great time to pause, look back, and recognize just how far WWII Online has come this year—and to acknowledge the incredible community that continues to power it forward. This year has been full of meaningful progress, major gameplay advancements, long-standing fixes finally getting resolved, and strong forward momentum for the future of the game.
Most importantly, WWII Online is in a significantly better place today than it was a year ago. That only happens because of you: the players, subscribers, fundraiser donors, supporters, bug reporters, testers, squad leaders, high command, developers, and everyone who cares deeply about this project. As we celebrate Christmas and prepare for the New Year, we truly have a lot to be thankful for. Please thoroughly review the below, and if you're up to it - comment about what was most meaningful to you.

2025 Roadmap 100% completed + more
For the first time in a very longtime, I am pleased to report on behalf of all of the team at CRS that we completed our 2025 Roadmap 100% as outlined for WWII Online. We did this with 1 quarter of time to spare, and only 43% funding to our fundraiser.
With that extra time available we continued to work, exceeding our roadmap and adding several big-ticket items as outlined below.
There will likely be a 2026 fundraiser to support the roadmap and we ask that you prepare for this, mark it, and most importantly support it. These fundraisers exponentially help CRS achieve crucial objectives and your participation in them continue to be necessary and meaningful.
Massive Networking & Performance Upgrade
One of the biggest roadmap achievements landed this year:
Client prediction and smoothing was completely rewritten, dramatically improving how infantry, vehicles, aircraft, and naval units move and synchronize across the battlefield—especially for high-ping players. This single change resolved numerous long-term frustrations and delivered a better moment-to-moment combat experience for everyone.
Better Battles, Better Balance
We strengthened campaign fairness and flow across all time zones:
“Tug of War” capture mechanics introduced
Side Lock + Spawn Queue systems to prevent pop-stacking
AFK players no longer distort battle systems
Global alert sounds when AOs and DOs are placed
Dedicated systems to stabilize late-night campaign behavior
The result is clearer awareness, more competitive fights, and stronger campaign integrity.
Explosive & Damage System Evolution
We upgraded how HE and concussive force behave:
Higher fidelity & more realistic explosive effects
Concussive forces modeled more convincingly
Reduced odd edge-case behavior and exploits
Combat feels more believable—and deadlier.
A New Era for Flight
A year of aviation advancements:
Fully rebuilt Autopilot System
Auto Takeoff for new pilots
Blackout & overstress realism improvements
Formation “Wingman Mode”
Aircraft safety factor improvements
New UI, audio, and control refinements
Plus, the Wellington Bomber added to French forces via Lend-Lease
Flying has never felt better in WWII Online.
Victory Points System Fully Launched
A monumental system went live:
Victory Points fully implemented
Supporting systems, controllers, and store messaging added
Progression system updated with new rank thresholds
Clearer spawn list indicators and wallet awareness
Players now have a new way to progress, unlock, and enjoy the game, simply by playing.
Fortified Mobile Spawn — Completely Redesigned
The FMS received its biggest upgrade ever:
360° defensive redesign
Separate Infantry + Gun spawn points
Visual upgrades
Damage threshold doubled to match increased size
This creates more durable forward fighting positions and stronger frontline presence.
A Smarter, Clearer Battlefield
Situational awareness took a leap forward:
Frontline ownership now visible on the map
Fire Bases automatically display across the frontline
Active vs inactive FBs clearly distinguished
Numerous new towns, roads, bridges, and re-designed terrain
The battlefield is easier to understand—and more immersive to fight in.
Visual, Lighting & Quality of Life Upgrades
We invested in both look and usability:
Foundational lighting enhancements
Improved AI gun visuals
Building texture updates
New normal & specular terrain mapping
Playgate can save login credentials
Improved installer, localization, and messaging
Better UI clarity and readability
Reduced upsell spam
These improvements help players stay in the game and enjoy it more.
New Vehicles & Equipment
2025 brought powerful new machines:
Panther Ausf A
M18 Hellcat
Valentine Mk X
Plus countless armor corrections, hit map fixes, and visual upgrades across multiple vehicles.
The Hard Numbers: What We Delivered in 2025
Behind everything above is thousands of hours of engineering, art, design, testing, and iteration.
Total New Features & Improvements Delivered: 90+
Covering:
Gameplay systems
Campaign fairness
Victory Points progression
Aviation & vehicle advancements
UI & QoL upgrades
Terrain expansion
Visual & lighting evolution
High Command tools
Total Bugs Fixed: 110+
Including:
Stability & crash fixes
Sync & smoothing improvements
Visual/texture corrections
HE & armor logic
UI & control fixes
CTD resolutions
Late year hotfixes for compatibility & polish
Even late-year maintenance mattered, fixing shader issues, tutorial completion, brightness adjustments, FMS placement behavior, messaging spam, and more.
Honoring Those We Lost
This year, we also honored fallen community members by adding them to the Fallen Soldiers list. Their legacy lives on inside the world they helped shape.
Reddog
Cdz
Jamesirc
Ny
Drake1
Bellhead
Lampie
Atticus13
Str1ke
S!
LOOKING AHEAD TO 2026
The 2026 roadmap is in development now, and our priorities are clear:
Continue focusing on high-impact quality-of-life improvements
Continue resolving known issues and making gameplay smoother
Place even greater emphasis on new player experience, onboarding, and retention
Build better user experiences across the board
Continue evolving systems like Victory Points, campaign mechanics, world design, visuals, and accessibility
Develop new tools to create a better user interface and UI flow
Reduce the downtime between battles (better AO transitions)
Continue getting WWII Online: Chokepoint into a release-able state
We want WWII Online to not only grow—but to make it easier for players to learn, enjoy, and stay with the game long-term.
Thank You
To every player, subscriber, fundraiser donor, tester, reporter, squad leader, HC officer, content creator, and long-time supporter: Thank you.
Your belief in WWII Online powers everything we do. 2026 is already in motion—and we are building on every success from this year to push further, faster, and bigger.
Stick with it, and let's keep it going. Your subscription remaining active and intact is the key, plus continuing to spread optimism and support for the game's potential. Renew your sense of dedication and let's keep the dream alive!
See you on the battlefield.
Gratefully,
Matt "XOOM" Callahan
President and CEO
Playnet, Inc.


The biggest highlight for me has been the new shader looks and the Auto-Pilot Features! It has drastically improved the way I RDP. This new AP system is way more reliable than the old one! -Calwood
Great work this year, team! I really like the Victory Points system, and I'm looking forward to further refinements. The new shader implementation is great, much smoother lighting effects, better colors, and I can't wait to see how much further that can be taken. And finally, I am always looking forward to more Chokepoint progress, and some peaks into 2.0 Unreal Engine 5 development.
Great achievements and looking forward to 2026.
Bought the game on DVD when it first came out. Read the reviews in pcgamer I believe, just had to get this game. You guys have come a long way and I admire the work and passion you have put into this. Don't play as often as I like, life got busy. I still jump in every once in a while. I will pledge to support again, even if by just getting a monthly subscription. Not because I can play...but because I respect your commitment to this game. It's the least I can do.
Compashn
The new autopilot feature is wonderful and drastically improves quality of life for air forces on both sides. Hope to see improvements for the Navy in 2026!