Campaign 217 ends! Intermission, plus Campaign 218 on 11APR2026!
- OHM
- 20 minutes ago
- 2 min read
Congratulations to the German Forces on their victory of Campaign 217 by securing 9 Allied Factories. We'd like to commend all of the hardcore Allied fighters who continue the fight all the way through it.

To our Allied Community, we hope you come regrouped and refreshed to kick-off the next Campaign this Saturday.
TO ALL OF OUR PLAYERS
We'd like to encourage you to get back onto WWII Online Discord at https://discord.gg/wwiionline. This is crucial to growth and sustainment of routine operations. In other words, if people see you online - they will join you.
Best practices login procedure:
Join Discord, group with your side's most populated channel.
Login to the game.
Ask where you can help.
Evaluate the in-game strategy.
Defend crucial capture points.
Mission Leaders... need to start posting waypoints and utilized the .orders command which shows yellow text at the top of the screen and in the chat bar. This helps guide players better to critical objectives. LEAD THE TROOPS! AND WIN!

High Command Officers... keep attack objectives relevant and support your side. Use .allied/axis command to communicate priorities routinely, every other minute doesn't hurt during busy times. We encourage players to join HC by applying at https://hctools.wwiionline.com/login.
FUN THINGS IN INTERMISSION (ONLY):
All access unlocked.
30 second capture timers (1 or 10 people in CP).
Normal capture timers including during TZ3.
2 AO's kick-on much faster.
Kill notifications turned on.
These settings will be reset prior to the start of Campaign 218.
NEXT CAMPAIGN (218):
Starts around 8AM PST on Saturday 11APR2026.
10AM Central
11AM Eastern
5PM GMT
Two extra divisions added per side
This will re-introduce better strategy for HC to manage.
Garrison Changes potentially incoming
2 AO's will be slightly easier to achieve, in an effort to make transition between AO's for HC officers more dynamic to reduce "stale" feeling of game play.
