Chokepoint: Patch 0.1.9

HEY GUYS!!! IT'S BEBOP YOUR CHOKEPOINT COMMUNITY MANAGER!!!
We have some updates that are live NOW for our Play Testers! Thank you for your patience and I hope you find these fixes allow for a better experience as you explore our two playable maps!
I want to highlight a few notable items that have been an issues for a bit and are now resolved or have had a very serious once over.
For a much more detailed list of fixes please read through the Change Log below.
GAME SETTINGS
Two-Stage Aiming, Toggle to Focus, Toggle Aim & Auto Bolt Check Boxes now function correctly!

Our default Aiming pulls the Iron sights close for general targeting when you hold RMB.
However we offer some options to suit your playing style!
Two-Stage Aiming selected will allow changing between two aiming states:
Hold RMB to Aim > Iron Sights are up and ready for close to medium quarter combatHold RMB then Hold Shift > Iron Sights are up then are pulled in tighter for at distance targeting.
Toggle Aim and Toggle to Focus can be selected to further adapt our aiming system to your needs by checking the boxes to allow a one-click option as opposed to holding the assigned controls.
Aim Focus can also be reassigned to any other keyboard or mouse button you wish.

Auto Bolt now gives you the option to automatically cycle the next round on the Kar98.
By default you will need to manually cycle the next round by pressing LMB after you fire.
VIDEO SETTINGS
Motion Blur and Vignette now have an on or off option. These visual settings are no longer associated with the Post Processing setting.

WEAPON ANIMATIONS AND EFFECTS
Multiple weapon animations have been adjusted.
Muzzle Flash has a suitable effect until further polish (Remember the spark guns? I try not to.)
Thompson-MP40-K98-G43-P38 have had their spent case ejections changed to their respective assets and now brass rains in a more accurate path. No more .306’s ejecting from pistols LOL!! WIP.

PLAYER MOVEMENT
Strafing Speed has been increased for ease of movement for our players
Q & E Leaning now smoothly transitions to and from each state.
Leaning is allowed when you are aiming and moving about but not allowed during normal movement
Toggle Lean is now available for one-click utilization to quickly peak those corners!!
WWII ONLINE: CHOKEPOINT
Version 0.1.9
Release Date: 10/01/2026
FEATURES
Added "Aim" binding to controls.
Added lean toggle.
Increased lean transition speeds by 25%.
Smoothed out the lean camera and rules.
ADS focus vignette and motion blur are now individual menu options.
Added tool tips to all settings/options.
Updated Alpha build number to 0.1.9.
FIXES
Run Toggle no longer allows weapon fire.
When prone and moving, aim down sight is no longer possible.
Global dry fire sound(s) now centered instead of left or right only.
Settings menu items now appropriately connected:
Two stage aiming
Toggle iron sight
Toggle focus
Automatic bolt cycling
ADS focus vignette intensity reduced by 40%.
Also synchronized fade-in and fade-out times for smoother transitions.
When ADS, movement sounds now properly register (no longer mutes).
Smoothed lean camera to be less jerky.
Kar98 bolt cycling, reload animations and audio now synchronized.
Kar98 individual round reload sequence repaired.
Kar98 now releases aim during reload to an un-aimed state.
Kar98 firing pin corrected during full reload.
M1 Garand rear sight aperture now holds open state across all usage states.
M1 Garand bolt cycling and reload animation(s) synchronized.
M1 Garand equipment animation now properly set.
M1A1 Thompson audio cleaned up on full auto and sounds better.
M1A1 Thompson torso shrinking no longer happens.
MP40 full auto fire and bolt cycling restored.
MP40 bullet ejection point restored, and behavior improved.
Cleaned up TNT charge code and planting.
Fixed weapon empty animation state carrying across weapon switching.
Fixed application in task bar to say "WWII Online: Chokepoint" not "WW2 Online Chokepoint."
NEXT PLAY TEST: TO BE ANNOUNCED
ALL PREMIUM SUBSCRIBERS RECEIVE A KEY! By subscribing to WWII Online you're not only helping with keeping us operational, but you're helping us keep game development rolling.
In recognition of that, we invite all active premium WWII Online subscribers to get their Chokepoint key HERE by filling out a Support Ticket and in the "Title" and "Description" field type: "Requesting Chokepoint UE5 Key"
APPLY TO BECOME A TESTER!
WWII Online: Chokepoint is looking for Community Testers!!
Please fill out the Chokepoint UE5 Tester Application!


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