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Chokepoint Dev Update: May 2026

  • Writer: Cornered Rat Software
    Cornered Rat Software
  • 11 minutes ago
  • 2 min read

It's been a little bit since you've heard about WWII Online: Chokepoint, so as we get closer to approaching our anniversary I wanted to let you know that we're making good progress in Unreal Engine 5, and more and more things are getting worked out.


The current focus for the team is to get the map Carentan squared away. This includes fixing up the boundaries, expanding on the existing artwork and making the environment more believable (populated).


Additionally, restoring content that was previously functional remains an active priority and recent additions include the Gewehr43 (German semi-automatic rifle) and the MP40 (German submachine gun).


Chokepoint remains an essential priority to develop in the UE5 environment and bring more awareness to WWII Online overall. The team is growing stronger, our tools are getting better, and we're on our way to getting this thing going.


Without further ado, please observe these new additions in our current Unreal Engine 5 environment. Remember: All of this represents a strong work in progress.


WWII Online: Chokepoint in Unreal Engine 5. Cafe De Normandie.
Here you can see the famous "Cafe De Normandie" in the UE5 environment. Windows are now destroyable and several under the hood cleanup items have occurred.
WWII Online: Chokepoint in Unreal Engine 5. Soldat carrying an MP40.
The return of the MP40 has occurred and it is now getting final touches / animation fixes.
WWII Online: Chokepoint in Unreal Engine 5. German military encampment.
The German military encampment remains largely the same, but here it is in UE5.
WWII Online: Chokepoint in Unreal Engine 5. Hotel Interior.
The "Hotel" has been significantly updated from its prior greybox state, and is mostly populated.
WWII Online: Chokepoint in Unreal Engine 5. Gewehr43 guarding capture point.
Here's the comeback of the Gewehr43, guarding the Hotel's front door. This is a capture point.
WWII Online: Chokepoint in Unreal Engine 5. Back hallway with natural lighting.
Inside of the Hotel near the back of the building, a very cool and eerie hallway. Awesome lighting!
WWII Online: Chokepoint in Unreal Engine 5. An open area considered a chokepoint due to lots of combat.
The pathway between the Hotel and the Railway. This chokepoint is known for intense engagements.
WWII Online: Chokepoint in Unreal Engine 5. Improved railway station.
The railway station has received some various upgrades and several under the hood fixes.
WWII Online: Chokepoint in Unreal Engine 5. Interior of the railway station.
Inside the railway station, we love the graphics and lighting in here. Check out the tile for reflections.
WWII Online: Chokepoint in Unreal Engine 5. Fallschirmjager/Soldat carrying a Gewehr43, a German semi-automatic rifle.
A Unteroffizier (Fireteam Leader) carrying a Gewehr43 guarding the entry to the Hotel.

WANT TO DO MORE AND GET IN ON CHOKEPOINT?

Play testers help us work out bugs and get in on the ground floor of development. If you're a fan of Chokepoint and want to help the game succeed, click below to get started.



Please comment below, we'd love to know what you think! S!

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